Archive for the ‘News and Announcements’ Category

October is VR’s biggest month: Google Daydream, Oculus Touch, and PlayStation VR

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Even if you’ve tried virtual reality or already own a VR system, nothing has prepared you for what’s coming over the next month. Three major VR platforms are expected to launch before Thanksgiving Day with massive announcements and retail roll-outs in the works.


New Survey Suggests Lack Of Compelling Content As Biggest Obstacle For VR/AR Adoption

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What was once nothing more than a pipe dream for science fiction enthusiasts is now a commercially released product due to the dawn of virtual reality devices that are readily available on the shelves of your local Best Buy. Now that VR has taken the first steps out of infancy towards becoming a matured new vertical for the consumer electronics industry it is beginning to face a new set of challenges as it strives for greater success in this highly competitive marketplace.


VR Devs Pull Support for Oculus Rift Until Palmer Luckey Steps Down

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Several virtual reality game developers have announced that they will stop supporting Facebook’s Oculus Rift VR headset until its founder Palmer Luckey steps down.

Developers announced that they will stop supporting the Oculus Rift after The Daily Beast revealed that Luckey raised money for a pro-Donald Trump non-profit through a convoluted Reddit scheme. As Motherboard reported on Friday, Luckey’s Twitter activity has been sympathetic to the alt-right and the bigotry that defines it since March of this year.


Here’s why you’re overlooking how much VR actually matters

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If Virtual Reality seems like it’s been slow to pick up, that might just be because most of us have a terrible ability to see the huge change a new technology will have on the world.

It’s human nature to be a bedroom critic.

When the Wright brothers conducted the first flight ever in 1903, the press and most of the public, reacted with a shrug of their shoulders. It would be 5 years until the public reacted to the fact that lowly earth-bound humans were now actually able to fly.


Virtual reality is set to emerge as a new trademark battleground, brand owners are warned

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If this year’s technology predictions hold true, 2016 will be the year that virtual reality (VR) will begin to breakthrough into the mainstream. As products from the likes of Google, Facebook, Microsoft, Sony, HTC and Samsung add much needed competition to a new generation of VR devices, one IP expert tells World Trademark Review that VR platforms and VR-related domains should now be on the policing schedule for most brand owners.


For VR to be truly immersive, it needs convincing sound to match

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I’m staring at a large iron door in a dimly lit room. “Hey,” a voice says, somewhere on my right. “Hey buddy, you there?” It’s a heavily masked humanoid. He proceeds to tell me that my sensory equipment is down and will need to be fixed. Seconds later, the heavy door groans. A second humanoid leads the way into the spaceship where my suit will be repaired.


Hyper-Training And The Future Augmented Reality Workplace

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If you’re like me, you may be exhilarated by the possibilities inherent in augmented reality (AR) workplace training. Not only does AR open the doors for limitless creativity and innovation, it also enables enterprises to speed up the training process and make it more beneficial to employees. As someone who spends his life learning about what drives people to adopt new technologies, I see much potential in workplace AR, and predict that it will play a key role in offering companies a competitive advantage.


Immersive storytelling in 360: Step inside the Server Room Symphony with Will O’Rourke

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Leading the way in taking ground-breaking new ideas from concept to reality, production house Will O’Rourke has partnered with Semi Permanent and Facebook to tell a story using Facebook’s 360 video. Collaborating with Director Alex Smith, the team was challenged to draw inspiration from a Dan Winters photograph and move people on mobile.


Virtual reality is not going to be big, it’s going to be everything!

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Gaming and entertainment may be the most popular area for today’s virtual reality market but the technology is evolving fast, and soon it will touch so many aspects of our lives. Virtual reality offers the potential to fundamentally change how we learn, interact, and recover through a variety of potential applications in academia, healthcare, advocacy and journalism.


This Interactive Virtual Reality Experience Relaxes You in Minutes

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Imagine leaving a stressful day behind and slipping into a magical forest of calming lights and sounds.

That’s the vision of LUMEN, a relaxing virtual reality experience that launches this week through LIFE VR’s new mobile app.

Virtual reality series lets you experience life in prison

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A middle-aged black man sits in a room, facing you. With long, thick dreads framing his solemn face, he tells you the story of how he came to spend 19 years in prison on charges of second-degree murder. It all started when he ran away from an abusive home at 14 years old.


 

Virtual Reality May Help You Control Your Dreams

People try out the Oculus Rift virtual reality headsets at the Oculus booth at the Electronic Entertainment Expo on Wednesday, June 11, 2014, in Los Angeles. (AP Photo/Jae C. Hong)

When Jayne Gackenbach’s son took up Nintendo in the 1990s, she began to worry. As she watched him spend hours manipulating characters on the screen, she wondered if all that time in fictional worlds was messing with his head.

It’s a concern that any parent might have. But Gackenbach, a psychologist at MacEwan University, put the question to the test.


 

Why Oculus Rift and Samsung VR’s Days on Top in Virtual Reality Are Numbered

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In a study of 22 VR devices with built-in displays on the market, Oculus Rift ranked at the top but emerging devices such as Sulon Q and Star VR were on the verge of gaining the lead. Similarly, across 65 smartphone-based VR headsets, Samsung Gear still grabbed the most attention but was overshadowed in ease of use by Pinch VR and in display by Freefly VR.


 

Welcome to the wonderful world of Ambisonic – a primer by John Leonard.

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Ambisonics is a method of recording and reproducing audio in full 360 degree surround – and while it’s not exactly a new invention, recent developments in software encoding have made it a lot more interesting.

And with demand for surround source material skyrocketing with the advent of 3D audio for film and immersive platforms such as virtual reality, Ambisonics is an increasingly useful option.


 

Introducing Journalism 360 : An Immersive News Initiative

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This past year, we’ve seen a steady increase in the number of journalists experimenting with immersive storytelling to tell important stories in new ways. At both the Google News Lab and the John S. and James L. Knight Foundation, we’ve helped journalists explore both the opportunities and challenges of this evolving form of journalism. At the Google News Lab, we’ve partnered with the Guardian and Berliner Morgenpost on award-winning VR projects. At Knight Foundation, we’ve funded experiments that include a collaboration between Frontline and Emblematic Group, newsroom tools at the University of Texas at Austin, and student projects in a virtual reality journalism class led by Professor Robert Hernandez at the University of Southern California.


 

Meet the man who is bankrolling virtual reality.

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Stepping into startup accelerator Boost VC is like wandering into a secret society for the techerati. The housing entrance is flanked with black-and-white photos of Steve Jobs and Elon Musk. There’s also a bitcoin ATM, virtual reality headsets galore and a Tesla barreling toward you. Wait, make that a “Deskla” — a desk fashioned from the hollow shell of a $70,000 Model S — and Adam Draper is the madman behind the steering wheel.


 

VR and the reimagining of Story – part 3 | Storygeist

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In the first installment of this series I wrote about how seasoned game fanatics were turned into crying babies by the power of the VR medium, thereby proving what potential psychologically this medium holds. I also touched upon the utterly heart wrenching semi-interactive story “That Dragon Cancer” which proved that some artists do have something wortwhile to tell.


 

Top 11 Best Virtual Reality Headsets in The World

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Virtual reality, the word works like magic when we hear it. This concept takes us to the endless possibilities, where we want to go we can by virtual reality and feel that place the right front of our eyes. We can say virtual reality is one of the best inventions of ever made by human being. Now in 2016 is the start line of the virtual reality open to all to play ad feel it. Virtual Reality Headsets, let’s check them out.


 

VR will not be the new paradigm for storytelling. Here’s why.

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The evolution of storytelling is inseparable from technology. From plays to radio to feature length films, technological advancements have helped storytellers close the gap between imagination and reality, luring audience members into a setting they’ve never been before.


 

 

How to Develop VR for 770 million Users

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met Sylvio at Columbia University after he partook in a panel on Virtual Reality. Upon hearing Sylvio speak, one gets the impression that this man is passionate about what he does. Sylvio understands Virtual Reality on a level that surpasses almost anyone that I have met.

VR games mature together with the technology, cinematic VR does not

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I think my fascination for first-person storytelling started when I was about 8 years old. Around this age, I watched and thought along with games like Myst and River, which my father used to play on our CD-i player. We loved the first person point of view (POV). We could walk around in those worlds together for hours, or so it felt. My father passed away in february 2013. He never got to try VR, but I think he would have loved it as much as I do.


Adobe Shows Love For VR With New Updates To Creative Cloud’s Workflow

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Adobe’s many applications are popular choices in creative circles, essential in educational environments, and are the standard in various businesses. Their individual tools can be quite expensive whether you’re look for them solo or as a business, but Creative Cloudprovides flexible collections to fit students, independent photographers, government entities, and more by offering different combinations of their programs. Announced recently and debuting at IBC 2016 this week, Adobe will be further enhancing their efforts to become a staple in the VR editing and development arenas with a slew of new tools.


How VR and 360 video can shake up the fashion and beauty industries

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It feels strange writing an article on how 360, virtual and augmented reality is impacting the fashion and beauty world, having never been a true fashionista.


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It has been said that there are only two things people do more than watch video: sleep and work. Australians now spend over three hours a day consuming video and the explosion of digital video is a big contributor to that, with YouTube now reaching over 15M Australians.


Free online courses to turn you into an expert on virtual and augmented reality

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Virtual reality and augmented reality are complex technologies. They involve many different aspects, such as geometric modeling, transformations, graphical rendering, optics, human vision, interface design and so on.

In order to help you better understand the potential of VR and AR, we prepared a list of some online virtual reality courses. And the good news is that they are all free. If you know any other credible sources please leave a comment below.


Virtual reality is too expensive for most people, but two things could change that in the coming weeks.

 Imagineer Systems Showcases mocha Pro 5 plug-in and Previews 360° Virtual Reality Post-Production Tools for Adobe at IBC 2016

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Imagineer Systems will showcase mocha Pro 5, the major new release of its Academy Award-winning planar tracking & masking software, at IBC (Booth 7.K29) September 9-13, 2016 in Amsterdam. mocha Pro 5 provides advanced, GPU-accelerated planar tracking, including integrations with Adobe® Premiere® Pro CC and After Effects® CC. The Boris FX / Imagineer team will also preview a new co-developed technology for 360°-enabled virtual reality tools for the emerging cinematic VR filmmaking market.


Why The New York Times Sent its Readers 1.3 Million Google Cardboards

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I saw Jessica present at the New York Virtual Reality Meetup a few months ago. She told us how deeply invested The New York Times is in Virtual Reality, using 360° video to report on stories ranging from the Iraqi struggle to retake Fallujah from ISIS in The Fight For Fallujah, to Pluto in Seeking Pluto’s Frigid Heart.

Last November Google Launched NYT VR with the distribution of one millionGoogle Cardboards to it’s print readers alongside the NYT VR App, because of the immense traction it got, they sent out another 300,000 Cardboards to select digital subscribers. Totaling 900,000 downloads of the app (an incredible adoption rate for those less familiar).


Where the early stage AR/VR VCs are putting their money

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It seems that we can’t get enough intel on the venture capitalists who are investing in augmented reality and virtual reality. And there are plenty of panels where VCs talk about investing in AR and VR, which could be a $120 billion industry by 2020, according to Digi-Capital.


 Microsoft Hololens VS Oculus Rift: which one does better job of taking you to the virtual world?

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Virtual reality is the future. This is why nearly every tech company is clamoring to produce the best VR headsets. Two of the best players are Oculus Rift and Microsoft Hololens. Who’s willing to bet one of them will be hailed as the top choice?

But wait, isn’t Microsoft Hololens an augmented reality headset, not VR? So why is it even being compared with Oculus Rift? That’s because it shares the same goal – to provide users with an out-of-this-world experience.


 Virtual Reality App Development

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A fashion trend, a cutting-edge technology, a new direction in art, a radical philosophical and lifestyle shift. First of all VR is a rapidly growing market. Many researches state that VR market is on its way to its own Big Bang with some, like Thinkmobiles, promising a 400% increase in number of active VR users till 2018. So with the cost to develop a VR app being quite fair nowadays it is the best time to create a VR app for business.

 

Academic research looks beyond the hype for better quality virtual reality experiences

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“Once again!” say researchers Jukka Häkkinen and Takashi Kawai from the Visual Cognitive Research Group at the University of Helsinki, Institute of Behavioral Sciences. The two scientists have a long history of research in head-mounted displays and virtual reality and have certainly seen a few hypes come and go. As an example, they mention the 3D TV. “Despite the early hype it never became a success,” says Jukka Häkkinen, and asks if it in the end came down to the fact that the content was not so attractive and didn’t give real added value to the consumers.


 

Virtual reality robots could help teleport juries to crime scenes

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Juries are seldom allowed to visit crime scenes. There are exceptions, usually in difficult, high-profile murder cases such as the O.J Simpson trial in 1995 in the US and the Jill Dando murder trial in 2001 in the UK. But asking jurors to become fact finders in this way comes with myriad problems, from possible biases to the logistical and security challenges of taking them to the crime scene.


 

Resident Evil 7: The Use of Photogrammetry for VR

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Obama lost in virtual reality prompts hilarious Photoshop battle

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White House Photographer Pete Souza shared a candid photo of President Obama checking out his trip to Yosemite earlier this year in celebration of the 100th anniversary of the National Parks. Instead of watching the footage on a TV, Obama was checking out his trip using a virtual reality headset. And like anyone using VR, Obama looked pretty ridiculous

Live streaming 360 VR video in practice.

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A while ago we wrote an article covering the basics of live streaming 360 degree video to VR headsets. That article was written after we were asked to build a VR app capable of playing a 360º live stream, which taught us a lot, but meant we did not have to do the stressful work of setting up the cameras and keeping the live stream in the air. However, we just successfully live streamed several big music festivals in 360º from 3 locations simultaneously, so we actually got our hands dirty this time. Here is what we learned.

How VR is rewriting the rules of storytelling

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Over the last couple of years advances in VR technology have shown the potential to revolutionize a broad variety of sectors, from enhancing exercise routines to military drone piloting to even helping people overcome a fear of public speaking. In the sphere of classical storytelling though, the uptake has been much more cautious. It’s easy to immediately understand how new VR interfaces could change the way wemake music or design buildings but is VR a threat – or even a valid competitor – to film or television? As a medium can VR even function as a storytelling device, or does the inherent immersive interactivity of the medium make it fundamentally unsuitable for those ends?

Blurring the Lines Between Virtual and Augmented Reality

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Bloomberg’s Michael Bancroft visits Sulon Technologies, a startup that has developed a headset that blends virtual and augmented reality experiences together unlike anything currently on the market.

Virtual reality explained for kids

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You have tried virtual reality and now you’re wondering how the technology works? Let’s have a look at how strange looking goggles can take you to a different world. Virtual reality is a strange thing. Let’s start with the name: virtual reality. It’s nearly a tongue-twister, right? This is probably why many people just call it VR.

A real game changer: how virtual reality is helping amputees

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Did you make yourself a coffee this morning? Crack an egg for breakfast? Scratch your back? Cross your legs as you sat down at your desk? For some people, the simple movements we take for granted aren’t possible but thanks to advances in assistive technologies and AI-enabled prosthetics, it soon could be.

Virtual Reality Porn is not for Women!

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VR is at its growing stage and various areas of business and exploration are trying to maximise its potential. I was completely wowed by the technology when I first try it , couldn’t stop but think of a number of things that VR was capable of doing. Its life changing. From exploring foreign cities to moving around in space, from gaming to porn , VR has infinite possibilities . All that VR is just amazing but while talking about VR Porn, I personally haven’t tried it but a number of women have. I was surprised to know how awful they think it is , especially for women.

Google presents 5 thrilling virtual tours to celebrate US National Park Service

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Google is celebrating the centennial of the National Park Service with beautiful 360-degree videos of 5 different US national parks and a new Doodle animation.

Virtual reality gets starring role at Venice film festival

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Venice, first of the big autumn film festivals, is the most glamorous, attracting big stars to Europe’s most beguiling location. But this year, virtual reality technology could steal the limelight from all the talent posing on the Rialto.

Navigating virtual reality: The eyes have it

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First came the computer mouse. Then, the touchscreen. Now the tech industry is looking for a new human-machine interface — this time, one that will make virtual-reality (VR) headsets as mainstream as personal computers and smartphones. The man who invented the LeapPad tablet for kids is betting the killer app is right in front of your face: The eyes

Virtual Reality App Development

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A fashion trend, a cutting-edge technology, a new direction in art, a radical philosophical and lifestyle shift. First of all VR is a rapidly growing market. Many researches state that VR market is on its way to its own Big Bang with some, like Thinkmobiles, promising a 400% increase in number of active VR users till 2018. So with the cost to develop a VR app being quite fair nowadays it is the best time to create a VR app for business.


Xiaomi hints at a more ‘sophisticated’ virtual reality headset

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Chinese electronics giant Xiaomi is working on a more “sophisticated” virtual reality (VR) headset, its head of international told CNBC on Friday, just days after announcing its first foray into the space. Earlier this month, Xiaomi unveiled the Mi VR Play headset, a device it said was an “entry level” product without unveiling the price.


Virtual, augmented and mixed reality are the 4th wave

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Consumer computing platform changes aren’t straight lines, they’re waves. PC, internet and mobile were the first 3 waves, and each was faster, larger and more disruptive than the last. Now the fourth wave of virtual, augmented and mixed reality is bearing down on us, so let’s dive in. The water’s fine.


Is VR the Future of Video Marketing?

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…now, in 2016, VR is finally as good as we always hoped it would be. It’s attainable too, with over 43 million active users worldwide and counting. Studies have predicted that by 2018, the number of people with a VR headset will reach 171 million!

That creates a lot of potential for marketers, now and in the future.

But, can VR go the distance?

Or is it just a passing craze?


9 market research reports to prove the massive potential of virtual reality

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By many experts, 2016 is seen as the year when virtual and augmented reality are expected to take off as a consumer technology. Here are some — free and paid — reports that will help you better understand the direction of the growing trends in the global VR/AR industry.


Intel’s new ‘merged reality’ headset sports made-in-Israel tech

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Project Alloy, introduced this week in San Francisco, lets you move around in VR without bumping into real-world objects, utilizing RealSense, a Haifa-developed vision system


Virtual Reality and the reimagining of Story

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Fast forward to the glorious year of 2016 and we have another beast in the house which hints at the nature of VR. Take look at the video below which shows the first hand on reactions of IGN’s (entertainment site) staff to the Paranormal Activity VR game\experience. Watching this, another revelation becomes apparent.  Especially when we reach the climax of the experience, and shit really hits the fan in the haunted house, the seasoned gameplayers are turned into crying babies. Watching this, I had goosebumps, because I knew that what Doom 3 offered over a decade ago, was nothing compared to the sheer schock, exhiliration, nauseau, and terror which VR will have on our senses in the coming years.


10 Great Examples of VR Media in Modern Journalism

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Storytelling. The art of showing and telling stories in a rich and elaborate manner. For as long as we can trail back our lineage, stories has been a foundational cornerstone within our cultural heritage, and this regardless of where we individually may hail from.


Seven Billion Heads are Better Than One

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With ultra-socialized millennials taking over the workforce, team and project based work is quickly becoming the standard operating procedure of most organizations. And good thing too. As the complexity of the problems that businesses need to tackle increases, multiple brains working together seems to have a much higher chance of success.


How NASA is using virtual and augmented reality to tain astronauts.

 

 

At the recent IVRPA conference in Quebec, we announced that we will soon begin accepting 360º video. Our goal is to create a high quality, curated collection of 360º videos that will be of interest to both our licensing customers and to those of our distribution partner, Getty Images.

Now you can upload your best 360º videos to 360Cities

We have now launched 360 video pages (https://video.360cities.net/video_page.html?handle=angel-of-peace) that are similar to our panorama pages. We started by asking a few contributors to share some videos with us in order to create a small 360 Video Gallery.

Today we’re announcing the soft launch of 360º video to all 360Cities contributors
Please note that we are still working on our video converter and testing performance over a variety of devices, video formats, and video sizes, so we ask your understanding and patience if you experience any hiccups.

We will eventually promote this new collection to our website visitors and licensing customers, so any videos uploaded will be available for licensing by default. And of course, if we license any videos of yours, it will mean royalty payments for you.As this is a soft launch, and we are still working on the backend, we ask that you opt in by emailing Elena at info@360cities.net with subject line: “360ºVideo – Opt In”.

1. Once you are opted in
Once you opted in, you’ll see a new “Upload Video” link in the top menu of your account dashboard.

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2. Content guidelines and recommendations

You can upload videos of your choice, but we recommend the following types:

Places, Spaces, Landmarks, Places of Interest, Landscapes (Rural and Urban), The Unseen and The Inaccessible.Specific examples include:

Woodland, forests, deserts, beaches, fields, beautiful landscapes, snowy locations, ocean environments, urban street scenes, underwater, mountain views, bustling cities at night, lakes, rivers, iconic views, weather based content (raining/snowing/high winds), travel (planes/trains/automobiles), coral reefs, volcanic environments, landscape gardens, moorland, sports pitches (football/rugby/tennis/basketball/American football), sand dunes….

Create static videos of things around you in motion. Static videos are easier to create and less likely to cause motion sickness in VR.
Limit or avoid creator attribution (your name and logo) inside of your videos to increase their attractiveness in VR and their chances of being licensed.

3. Technical specifications

  • Format: .mp4, .m4v or .mov
  • Duration: 10 – 60 seconds
  • Aspect ratio: 2:1
  • Resolution: minimum resolution of 2048×1024
  • Audio: not required
  • Maximum size: 4GB

4. How to upload

  • We recommend that you use Google Chrome, because it shows accurate upload progress information.
  • Sign in to your account, go to the Dashboard and click the “Upload Video” link in the top menu.
  • Choose a thumbnail image and upload it. (The thumbnail image should be the same resolution as your video file.)
  • Add a title, description and tags, following the instructions given.
  • Click Save. Your 360º video will now be processed.
5. Report issues
Please report issues and suggestions for improvement to https://groups.google.com/forum/?hl=en#!forum/360cities under the category: “360º Video issues and questions”.
We look forward to building an awesome collection of 360º videos with you!

Regards,

The 360Cities Team

The new discovery will allow to touch the video, not just watching it

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The new discovery will allow to touch the video, not just watching it. Watching video is basically a fairly passive action. Information coming to your eyes, the brain processes them and you accept them. However, the researchers of the Laboratory for Computer Science and Artificial Intelligence of the American University of Massachusetts Institute of Technology (MIT) have designed a new technology that videos could do more interactive.


 

Not quite directly related with AR or VR, but these technologies are mentioned and it definitely worth reading;

Can technology revolutionize the way Americans worship?

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Late on a school night this spring, 26-year-old University of California Santa Barbara student Yankoff got an idea. Yankoff, a graduate student studying software engineering, was trying to study and like many students stress was getting to him.

He wanted an outlet and he needed to talk to someone, but it was the wee hours of the morning — too late, he felt, even to reach out to friends on Facebook and risk waking them with a notification. That got Yankoff thinking.


 

The New York Times Used Thousands Of Old Photos To Recreate Olympic Stadiums In VR

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The New York Times is one of the most well respected and venerable news outlets in the United States. It is also one of the few “old school” organizations that seems to be prioritizing and understanding the new immersive medium beginning to crop up. To that end, the Times launched the NYT VR application and began filling it with 360-degree content.


 

What’s the Difference Between HoloLens, Meta & Magic Leap?

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Augmented and mixed reality started as a lofty promise that’s just now taking form, but with several companies taking somewhat different approaches, it’s hard to understand what’s what. Let’s take a look at the three big players and what they’re doing: HoloLens, Meta, and Magic Leap.


 

Why the year of VR glasses will morph into the decade of AR

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Innovative new applications using virtual reality headsets are seemingly popping up everywhere these days, especially in the gaming, education, and entertainment arenas. While we will likely look back at 2016 as the year of VR, many industry observers believe augmented reality (AR) glasses may actually rule the day in a few short years.


 

Crisis and opportunity. How one VR startup is capturing the 360 degree reality of the World’s most vulnerable people.

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Four boats approach the small harbor of Skala on the Greek island of Lesbos. The first vessel is occupied by agents of Frontex, the European Union border-control unit. The men are dressed in black, from helmets to combat boots. They tow the second boat, an inflatable dinghy with flimsy plywood baseboards that’s crammed from pontoon to pontoon with extremely cold people. Earlier this morning a smuggler in Izmir, Turkey, filled the raft with refugees from Afghanistan, Iran, and Pakistan, handed the throttle to a young man who’d never driven a boat, and pointed toward Greece. Like so many of the thousands of vessels provided by human-smuggling mafias, this one didn’t have enough fuel and ran out of gas somewhere in the middle of the Aegean.


Facebook introduces guided tours and a heatmapping tool for 360 videos

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Facebook has launched two new creator tools designed to give publishers additional insights into how people respond to their 360 videos. More than 250,000 videos with this capability have been uploaded to the social network since September, and as adoption continues to increase, there’s going to be a need to give creators information about what’s performing and how to make adjustments to have a better experience for people.


 

This man is cycling around the UK in virtual reality using Google Street View

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So much so, that nausea can be a problem, especially when he’s navigating complex routes — like roundabouts — that have been squashed into only a few layers of depth. “The problem [is that I’m] telling the ‘bike’ in VR to face in the direction of the path it was moving along,” says Puzey. “Then I had a breakthrough and realized if I make it face about 5 meters ahead of where I was it made an enormous improvement.”


 

These global research centers are a proof that virtual reality is more than gaming

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In a 2016 report, Goldman Sachs indicate that video games will make up the largest portion in the virtual reality economy. Multiple headsets are on sale for consumers, mostly targeting the gamers. However this doesn’t mean that VR is only about games.


 

How NASA uses virtual reality to train astronauts

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The first time an astronaut takes a spacewalk, in a way, it’s not his or her first time.

Thanks to virtual reality, NASA can make sure the people they put into space have some amount of experience under their belts before they have to perform complicated tasks in zero gravity.

Using virtual reality to help teenagers with autism learn how to drive

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Astronauts and pilots use them. So do truck drivers and Formula One race-car drivers.

Now there is a virtual reality simulator specifically designed to help teenagers with autism spectrum disorder, or ASD, learn how to drive.

According to current estimates, one in every 68 children in the United States has ASD. It is considered a life-long diagnosis. There is a great deal of individual differences in the nature and severity of the disorder, but it generally consists of impairments in social and communication skills combined with rigid, repetitive behaviors.


 

Virtual reality: Are health risks being ignored?

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Virtual reality and augmented reality are gaining momentum as promising new technologies. The Samsung Gear VR headset unit sold out in many places over the holidays, and Facebook’s Oculus Rift headset was flooded with pre-orders this month.


 

The following article is old, but worth reading anyway:

10 ways virtual reality is revolutionizing medicine and healthcare

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When people experience virtual reality for the first time, a common reaction is to start imagining all the different uses the technology might hold. Even within one industry, healthcare, the potential is open-ended. The good thing is that scientists and medical professionals have been at the drawing board for years now, developing and implementing virtual reality in ways that can help them train, diagnose, and treat in myriad situations.


Health Beat: Virtual reality for PTSD

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In 2004, during a deployment to Iraq, former United States Marine Jimmy Castellanos came under fire. “It wasn’t until hours later that we learned that our platoon was hit and that my roommate had been killed,” Castellanos said. It wasn’t until a decade later that Castellanos began to process the trauma as a medical student in New York City.


 

Paper Peep Shows Were The Virtual Reality Of The 19th Century

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Long before Oculus Rift and HTC Vive, the paper peep show—a small, layered diorama that expands like an accordion to create the illusion of depth—was a way for audiences in the 19th century to peer into times and places beyond their own experience. A popular souvenir in their day, peep shows brought to life scenes of the completion of the Thames Tunnel and the Great Exhibition of 1851 to masquerade balls and theatrical stage sets. Now, they’re delightful pieces of ephemera from another time that suggest that desire for immersion in other worlds stretches back centuries.


Here comes the … virtual reality wedding. Couple preserves memories in VR

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When Daniel and Ilana tied the knot in Guatemala City earlier this year, the couple wanted to create a modern-day time capsule that would allow them to relive the day.

“As we started to plan the wedding, it became clear we needed something that could truly capture everything about the day, in a way we could enjoy many times over,” said Daniel, who declined to share the couple’s last name.


 

Intel shows off mystery depth-sensing virtual reality accessory

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An Intel engineer just tweeted out a photo of a new VR sensor prototype and suggested that VR would play a large role in the company’s developer conference late this month.

In the since-deleted tweet, Dimitri Diakopoulos, a senior prototyping engineer at Intel, showed off what he referred to as a depth-sensing prototype attachment for the HTC Vive.


 

Drones, virtual reality and fancy cameras: What Facebook hopes to do with its new hardware lab

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Facebook built its fortune on the internet, that non-physical space where people share updates and digital videos with friends. But deep inside its Silicon Valley headquarters, engineers have stocked a new lab with computerized lathes, industrial mills and tools for making physical goods.


Watch the Olympics from ANY angle: BBC will show 100 hours of coverage at Rio in 360-degree virtual reality
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The BBC is introducing 360-degree virtual reality video for viewers at home to get a more immersive view. The company is launching the new ‘experimental’ service in the UK on Friday which will be tested throughout the 2016 games.

LG’s new virtual reality headset has a problem: too much reality

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As part of LG’s range of peripherals for its new G5 flagship smartphone, the company has created a lightweight virtual reality headset: the LG 360 VR. Like Samsung’s Gear VR, it’s powered by a smartphone. But unlike the Gear, it doesn’t use your smartphone’s screen as a display. Instead of slotting the G5 into the back of the headset, you attach it via a USB-C cable and use the 360’s own internal screens. This has the advantage of making the headset super light (just 118 grams), but that’s about the only good thing this thing has going for it.

Virtual Reality applications bring a new dimension to real estate

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Imagine buying a house thousands of miles away at the comfort of your desk. Imagine you’re exploring the inside and outside of the property and experimenting the view from each and every window. Or even trying alternative view options by choosing different floors.

Afraid of crowds? Virtual reality may let you join without leaving home.

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To be clear, we’re talking about actual crowds—the kind where hundreds or thousands of flesh-and-blood people converge on a physical place for fun or to make a point. But if crowds end up in the dustbin with coffee percolators and cloth diapers, it will happen because the risk and cost of joining a crowd are forcing us to consider alternatives at a time when alternatives seem good enough to satisfy our needs. And that moment is about to land. Actual crowds will soon be replaced by what we might call distributed crowds.

Broadcasters to offer Olympic audiences virtual reality viewing

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The sandy shores of Copacabana beach may be nearly 6,000 miles away, but when the Rio Olympics gets underway on Friday, viewers will be able to soak up the atmosphere inside the stadium like never before, as organisers make use of virtual reality technology for the first time.

Space: The Biggest Problem Facing The Future Of Virtual Reality

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Space and time. In sports like soccer, hockey or basketball, space and time are what players need to exercise their creativity and build success.
In the forthcoming world of virtual reality, space may be the most limiting factor for the future of adoption.
According to the Asian PlayStation website, the requirements for using the forthcoming PlayStation VR headset are very specific, reported PCMag.

I tried one of the World’s first virtual reality cinemas

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Virtual reality promises to upend digital life as we know it. Gaming, shopping, teleconferencing, education, actual human screwing — in the next 10 years, VR is going to transform them all. (Heck, maybe even in just five.) First, though, it’s trying to change one of our most basic entertainment experiences, namely, how we sit in a dark room and watch movies together.

Welcome to Zuckerworld: Facebook’s really big plans for virtual reality

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The office building on Facebook Way is in the unfinished style that honors materials like plywood, concrete, and steel. The I-beams supporting its soaring walls still have the builders’ chalk placement instructions on them. It takes a business making billions of high-margin dollars to make plywood and concrete seem so appealing. The merely ordinary have to put up drywall.

Virtual Reality Stock Photos Are Unintentionally Comic Genius

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Virtual reality is finally here, and it’s revolutionizing entertainment. You can now put your phone in a plastic box, strap that box to your face, and immerse yourself in the world of, say, animated rabbits. It’s exciting, but what’s even more exciting is the accompanying deluge of delightfully terrible stock photos. Enterprising photographers have jumped on VR like it’s the next hoverboard, apparently without any real understanding of how people actually use it. As far as I can tell, they just handed knockoff headsets to moderately attractive models and told them to, “Look super excited or scared or whatever.” The results are glorious. I poured hours into curating the below images to bring you the best of the best—hackneyed CG graphics, unnatural poses, and a healthy dose of over-enthusiasm—all to help you see the potential of this new technology through the world’s most oblivious art form. 

 

The Augnet: Where Pokemon Goes from Here

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Augmented reality gives us something that only Argentinian literary giant Jorge Luis Borges dared dream of–a map as vast as the terrain it demarcates. Pokemon Go is the first landmark augmented reality experience, but definitely not the last. Right now I imagine there are developers working on AR treasure hunts, games, and enterprise applications that will become the Pokemon Go of their various categories.

Artist Profile: Matteo Zamagni Uses VR to Hack the Senses

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What is information? What is its relationship to meaning and structure? Does information exist apart from the material or medium by which it is transmitted? Matteo Zamagni’s VR experience Nature Abstraction offers a fascinating exploration of these questions. Like VR itself, the work challenges conventional notions of human perception and knowledge.