Archive for the ‘News and Announcements’ Category

Visual Connections New York 2016



Visual Connections is the largest annual visual media trade show in the world. This networking event is exclusively for 
image/footage/art buyers.


360Cities is attending the “Visual Media Expo New York City 2016” event next week to introduce the potential of your high-quality 360-degree panoramas to a new audience of advertisers and publishers. We’ll be there to represent you and your work!







If you in or are around NYC on October 27th, 2016, come to see us at the Metropolitan Pavilion, The Suite (2nd floor) stand #B17-18, in Chelsea, Manhattan, NYC. We’d be glad to see you!


In the near future, a lot of companies will design tools for front-facing cameras and 360 videos, like in case of Sony. Oculus’s CEO Brendan clarifies that there’s a huge need of VR games for PlayStations. So many developers would like to target different VR devices till it’s new.


Virtual Reality In The Classroom


Imagine this scene – a group of students guided by their teacher are visiting a heritage site. The students get to explore the heritage site and see many features in close detail. However, what if you were told that they are doing all this while still being inside the classroom? ‘How is that possible unless their classroom itself is the heritage site?’ you may ask. The answer is ‘Virtual reality’. ‘Well, all that is great for science fiction. Let’s talk about something that is possible today’ you may say. The answer is ‘It is possible today!’


Modal VR sets out to simplify large-scale virtual reality


With the PSVR launching this week, and plenty of Oculus Rifts, HTC Vives and Gear VRs already in the wild, people’s VR options are growing, but not everybody has the space or cash for a decent setup. More and more we’re seeing companies step in to offer VR as a theme park or arcade type of experience, and the latest to throw its hat into the ring is Modal VR, with a semi-portable system that can reportedly track the heads and gestures of up to 10 players, without trailing cables everywhere.


Stanford researchers release virtual reality simulation that transports users to ocean of the future

Researcher trying the Stanford Ocean Acidification Experience, a new virtual reality science education tool, with coral animation still in background. Credit info:    Stanford Virtual Human Interaction Lab

Try to imagine what the world will look like if human-caused carbon-dioxide emissions aren’t curbed. If your imagination and scientific knowledge can’t take you there, virtual reality can. The Stanford Ocean Acidification Experience, a free science education tool (download here), can take you to the bottom of the sea, then fast-forward to the end of the century, when many coral reefs are predicted to corrode in waters made acidic by the absorption of carbon dioxide from the atmosphere.


Gartner says 100 million consumers will shop in augmented reality


Global research firm Gartner presented its near future predictions at this year’s Symposium/ITxpo in Orlando. According to Gartner, by 2020 there will be 100 million consumers that shop in augmented reality and 30 percent of web browsing sessions will be done without a screen. Here are the top 10 strategic predictions by Gartner analysts.


My Summer in Virtual Reality


I spent 16 weeks (Summer 2016) trying to start a company in an industry that I barely knew about… Here’s the story:

  1. Virtual reality first popped up on my radar back in 2015. I had stumbled upon a virtual reality subreddit and I was captivated by the content posted there. I soon found myself yearning to experience virtual reality and experience some of the captivating virtual environments that I’ve encountered in my life. (2015 January)

Felix & Paul Sets New Standard For Live-Action VR With Cirque Du Soleil KÀ, Available Free on Gear VR


Montreal-based Felix & Paul’s latest project, Cirque Du Soleil’s KÀ: The Battle Within, is a must-download available today for Gear VR.

I got a look at the 1.5 GB 12-minute VR video at Oculus Connect and it offered more than a front-row seat to a Cirque Du Soleil performance. I was closer to the action than the best seat in the house, and the muscular performers weren’t just closer to me — they were imposing. They loomed over me like giants, or slid around me like snakes. They occasionally made direct eye contact or snarled at me, sending chills down my spine and inviting me deeper into the world of KÀ.


Hulu to Stream Virtual Reality News and Comedy Shows From RYOT Studios (EXCLUSIVE)


Hulu is getting two new exclusive series made for virtual reality (VR), courtesy of the Huffington Post’s RYOT Studios: Come this fall, Hulu’s VR app is going to feature a news program called “The Big Picture: News in Virtual Reality” as well as new VR comedy show called “Virtually Mike and Nora” starring Nora Kirkpatrick and Mike O’Brien.




For The Simpsons 600th episode, Fox has teamed up with Google to create a Google Spotlight story in virtual reality. The immersive experience entitled “Planet of the Couches”, is a gag and has a few interactive scenes, such as the classic bar jokes of Moe the bartender or Ralph (being lost). In all very cool! The couch gag intro in every Simpsons episode has been turned into a 360° Virtual Reality experience surrounding you with jokes.


New record for fusion


On Friday, Sept. 30, at 9:25 p.m. EDT, scientists and engineers at MIT’s Plasma Science and Fusion Center made a leap forward in the pursuit of clean energy. The team set a new world record for plasma pressure in the Institute’s Alcator C-Mod tokamak nuclear fusion reactor. Plasma pressure is the key ingredient to producing energy from nuclear fusion, and MIT’s new result achieves over 2 atmospheres of pressure for the first time.


As the Note 7 dies, Oculus loses face(s)


The Note 7 debacle hasn’t been good for anyone — not for Samsung, not for Android, not for consumers, not for airlines, not for fire departments, not for stylus-lovers and certainly not for Oculus.

The Facebook-owned virtual reality powerhouse currently has its entire mobile VR future pinned on the successes of Samsung’s handsets and the discontinuation of Note 7 production is likely going to stunt Oculus’s Gear VR sales (and brand) in a pretty damning way.




In the first installment of this series I wrote about how seasoned game fanatics were turned into crying babies by the power of the VR medium. In the second installment, I went into the hurdles which the VR-medium poses on the storyteller. And in the third part, I took a peek at what the future might hold for VR and how future VR-makers might use new tools which are becoming available right now. In the fourth part I talked about Story Masters and the over arching idea.

S. Korean government invests $363 million to promote VR


The South Korean government is set to invest 363 million dollars over the next five years to promote the virtual reality (VR) industry. Korean government considers virtual reality as a future growth engine.

How to Get Lost in Augmented Reality


For several weeks this summer, the world was peppered with Pokémon and possibility. People rushed out, phones in hand, to chase Charizards and explored neighborhoods both old and new. For most of July and part of August, it felt like the augmented reality future had finally arrived. To a certain degree, it had. But Pokémon Go was and is a basic program. Though it did start a conversation about how A.R. works across race and class, it did not force early adopters to confront how manipulation and consent work in mixed reality.


PlayStation VR is a good headset built on a crumbling foundation


Sony’s new-fangled head-mounted display and the bits and pieces that make it run feel like a forced collision between the past and the present.
The headset is definitively a product of the Now: it’s sleek, it’s space-age, and it’s lightweight in your hands and on your head, but not in a cheap or flimsy way.


The Big Comparison: Daydream View vs Gear VR


So Google has finally unveiled its Daydream VR headset, the Daydream View. It will be available in November for $79 and will start the mobile VR war between Samsung’s Oculus powered Gear VR and Google’s Daydream VR. In this comparison, we pit the two VR headsets against each other to find out which device is the better headset.


From Dutch hospital to Afghan clinic: new VR app aims to link 8.5m doctors


Imagine you’re a doctor in Swindon and a patient with a chewing tobacco habit turns up with unusual tongue lesions. What if you could, at the press of a few buttons, locate and get instant advice from the Mumbai-based world expert on cancers related to chewing tobacco?


SONY Playstation PSVR virtual reality experience arrives this week: what does it mean for VR?


Sony’s PSVR Virtual Reality will be available to the world starting this Thursday, bringing another huge leap forward to the VR community amidst Google’s recent announcements about it’s Daydream platform and hardware.

One of the most significant things about the PSVR Virtual Reality experience is that unlike Oculus Rift, HTC Vive or other HMD’s which need the processing power of a robust computer to run, PSVR works with your existing Playstation 4 console. According to Wired, over 40 Million have sold since the launch several years ago. That is a huge built in addressable market and we’re excited at SpaceoutVR to see advances that make Virtual Reality experiences more available to the world.


NASA Langley Uses VR/AR Devices for its Researches


As the VR technology is expanding and is becoming available for people, NASALangley takes advantage of VR. On 11th of October NASA reported on its official website about the usage of VR/AR technologies for working on the space.




Where am I? Waking up in Virtual Reality


I’ve been researching environmental immersion for 5 years and now with my own virtual Reality viewers and 360 recording devices, I’ve been able to experiment.

The first unusual experiment: I took a nap while wearing my Virtual Reality Viewers to learn about how it interacts with the mind upon waking in VR. My first awakening? The avengers mansion. At first I was quite confused. My first thoughts were, “Did I get really drunk last night? Where the hell am I? How did I get here? Is this a dream” In those early stages my first reaction, when presented with an unusual environment upon waking, was to assume it was real, and try to make sense of how I got there. Those first times, when i tried to rub the sleep out of my eyes I immediately feel the goggles and realize fairly quickly that it was a VR experience still running. (The time between was relatively short, measured in seconds, but could be increased using better equipment but overall the effect decreased over time.)

What the heck is going on with Palmer Luckey?


In one week, he’s gone from being the enigmatic, shockingly young head of a company that Facebook acquired for billions of dollars, to being the Wizard of Oz-type millionaire behind the curtain who’s financing an alt-right political group with roots in a white supremacist subreddit.

Become VR Developer with new Udacity Program


VR industry continues to develop and integrate new people in producing VR content. On 28th of September 2016, it has been announced of launching new VR program. Several giant companies: Google, Unity, Upload and HTC Vive have joined Udacity to create an educational program which is called VR Developer Nanodegree program.

Not So VR Away: NVIDIA, HTC Make It Easier to Bring Virtual Reality to Your Business


Putting cutting-edge VR to work in your business is about to get easier. Next month, our new Pascal-based NVIDIA Quadro professional GPUs and HTC’s Vive Business Edition will become generally available.

Our Pascal-based Quadro GPUs will support a wide range of new VR technologies. Separately, HTC’s Vive Business Edition will make it easier to put VR to work for your organization.

10 Best Uses Of Virtual Reality In Marketing (Updated)


As of April 2016, people that succeed with Virtual Reality (VR) Marketing do two things very well:

First, they identify VR Marketing narratives that get them results.

Second, they put 100% of their resources into creating the stories that resonate with their audience.

But you’re probably wondering:

“How do I find VR Marketing strategies that actually work?”

“Storytelling in VR is Changing What We’re Used to in Traditional Film”: Yelena Rachitsky on Virtual Reality


Is virtual reality beginning to be embraced by the mainstream? The question was raised last weekend at IFP Film Week’s Cinema in the Age of VR panel. Roughly 50 people had gathered at the Made in NY Media Center by IFP in Dumbo to hear from four pioneers working at the forefront of VR.

Watching Football in VR is Kind of Terrible Right Now


Ever since I put on a VR headset, I’ve wanted to use one to watch live sporting events. Well, that tech is here now, and it’s a miserable experience.

During week three of the NCAA college football season, Fox Sports aired the matchup between the Oklahoma Sooners and the Ohio State Buckeyes on its Fox Sports VR App. This smartphone program fromdeveloper LiveLike is available now for free on the iOS, Android, and Gear VR markets. For the OSU-OU game, it had five different 180-degree cameras set up around the field. One in each endzone, one on each 25-yard line, and one in a box at the 50 yard line. At any time during the action, you could switch between those vantage points so you can always get in close to the play.

Can Virtual Reality Trigger Long Locked Away Memories?


Can short term virtual reality sessions help people living with dementia trigger long term memories and improve communication skills?

An aged care-home operator is tentatively reporting positive results in virtual reality sessions with residents.

Originally introduced at two Melbourne aged care-homes as a means of entertaining residents, Mercy Health Lifestyle and Volunteer Manager Karren Gooding said the short virtual reality sessions have had unexpected results.

You’re in the band: virtual reality’s orchestral future


It is every orchestral player’s greatest anxiety dream. You are sitting on stage at the Royal Festival Hall as the Philharmonia’s Principal Conductor Esa-Pekka Salonen strides up to the podium. He looks you directly in the eye and raises his baton for the first downbeat. It is only then that you realise you have forgotten your instrument, or even how to play one. But this is not a dream – it’s real. Or virtually real. Welcome to Britain’s first fully immersive, 360 degree, non-existent orchestra.

VR and the reimagining of Story – Interactive theatre – part 4


Last time I promised to talk about some kind of magical glue – a Story Master.

Dungeons & Dragons had a Dunegon Master who was in control of the story, and who would be the medium through which the players experienced his vision. And so it  would be in the case of  this VR-experience.  Each story would have to be steered by a controlling idea. The over arching concept. What is the story about? What are we trying to convey to the participant, despite the boundless freedom given by this kind of interactive experience/story.



October is VR’s biggest month: Google Daydream, Oculus Touch, and PlayStation VR


Even if you’ve tried virtual reality or already own a VR system, nothing has prepared you for what’s coming over the next month. Three major VR platforms are expected to launch before Thanksgiving Day with massive announcements and retail roll-outs in the works.

New Survey Suggests Lack Of Compelling Content As Biggest Obstacle For VR/AR Adoption


What was once nothing more than a pipe dream for science fiction enthusiasts is now a commercially released product due to the dawn of virtual reality devices that are readily available on the shelves of your local Best Buy. Now that VR has taken the first steps out of infancy towards becoming a matured new vertical for the consumer electronics industry it is beginning to face a new set of challenges as it strives for greater success in this highly competitive marketplace.

VR Devs Pull Support for Oculus Rift Until Palmer Luckey Steps Down


Several virtual reality game developers have announced that they will stop supporting Facebook’s Oculus Rift VR headset until its founder Palmer Luckey steps down.

Developers announced that they will stop supporting the Oculus Rift after The Daily Beast revealed that Luckey raised money for a pro-Donald Trump non-profit through a convoluted Reddit scheme. As Motherboard reported on Friday, Luckey’s Twitter activity has been sympathetic to the alt-right and the bigotry that defines it since March of this year.

Here’s why you’re overlooking how much VR actually matters


If Virtual Reality seems like it’s been slow to pick up, that might just be because most of us have a terrible ability to see the huge change a new technology will have on the world.

It’s human nature to be a bedroom critic.

When the Wright brothers conducted the first flight ever in 1903, the press and most of the public, reacted with a shrug of their shoulders. It would be 5 years until the public reacted to the fact that lowly earth-bound humans were now actually able to fly.

Virtual reality is set to emerge as a new trademark battleground, brand owners are warned


If this year’s technology predictions hold true, 2016 will be the year that virtual reality (VR) will begin to breakthrough into the mainstream. As products from the likes of Google, Facebook, Microsoft, Sony, HTC and Samsung add much needed competition to a new generation of VR devices, one IP expert tells World Trademark Review that VR platforms and VR-related domains should now be on the policing schedule for most brand owners.

For VR to be truly immersive, it needs convincing sound to match


I’m staring at a large iron door in a dimly lit room. “Hey,” a voice says, somewhere on my right. “Hey buddy, you there?” It’s a heavily masked humanoid. He proceeds to tell me that my sensory equipment is down and will need to be fixed. Seconds later, the heavy door groans. A second humanoid leads the way into the spaceship where my suit will be repaired.

Hyper-Training And The Future Augmented Reality Workplace


If you’re like me, you may be exhilarated by the possibilities inherent in augmented reality (AR) workplace training. Not only does AR open the doors for limitless creativity and innovation, it also enables enterprises to speed up the training process and make it more beneficial to employees. As someone who spends his life learning about what drives people to adopt new technologies, I see much potential in workplace AR, and predict that it will play a key role in offering companies a competitive advantage.

Immersive storytelling in 360: Step inside the Server Room Symphony with Will O’Rourke


Leading the way in taking ground-breaking new ideas from concept to reality, production house Will O’Rourke has partnered with Semi Permanent and Facebook to tell a story using Facebook’s 360 video. Collaborating with Director Alex Smith, the team was challenged to draw inspiration from a Dan Winters photograph and move people on mobile.

Virtual reality is not going to be big, it’s going to be everything!


Gaming and entertainment may be the most popular area for today’s virtual reality market but the technology is evolving fast, and soon it will touch so many aspects of our lives. Virtual reality offers the potential to fundamentally change how we learn, interact, and recover through a variety of potential applications in academia, healthcare, advocacy and journalism.

This Interactive Virtual Reality Experience Relaxes You in Minutes


Imagine leaving a stressful day behind and slipping into a magical forest of calming lights and sounds.

That’s the vision of LUMEN, a relaxing virtual reality experience that launches this week through LIFE VR’s new mobile app.

Virtual reality series lets you experience life in prison


A middle-aged black man sits in a room, facing you. With long, thick dreads framing his solemn face, he tells you the story of how he came to spend 19 years in prison on charges of second-degree murder. It all started when he ran away from an abusive home at 14 years old.


Virtual Reality May Help You Control Your Dreams

People try out the Oculus Rift virtual reality headsets at the Oculus booth at the Electronic Entertainment Expo on Wednesday, June 11, 2014, in Los Angeles. (AP Photo/Jae C. Hong)

When Jayne Gackenbach’s son took up Nintendo in the 1990s, she began to worry. As she watched him spend hours manipulating characters on the screen, she wondered if all that time in fictional worlds was messing with his head.

It’s a concern that any parent might have. But Gackenbach, a psychologist at MacEwan University, put the question to the test.


Why Oculus Rift and Samsung VR’s Days on Top in Virtual Reality Are Numbered


In a study of 22 VR devices with built-in displays on the market, Oculus Rift ranked at the top but emerging devices such as Sulon Q and Star VR were on the verge of gaining the lead. Similarly, across 65 smartphone-based VR headsets, Samsung Gear still grabbed the most attention but was overshadowed in ease of use by Pinch VR and in display by Freefly VR.


Welcome to the wonderful world of Ambisonic – a primer by John Leonard.


Ambisonics is a method of recording and reproducing audio in full 360 degree surround – and while it’s not exactly a new invention, recent developments in software encoding have made it a lot more interesting.

And with demand for surround source material skyrocketing with the advent of 3D audio for film and immersive platforms such as virtual reality, Ambisonics is an increasingly useful option.


Introducing Journalism 360 : An Immersive News Initiative


This past year, we’ve seen a steady increase in the number of journalists experimenting with immersive storytelling to tell important stories in new ways. At both the Google News Lab and the John S. and James L. Knight Foundation, we’ve helped journalists explore both the opportunities and challenges of this evolving form of journalism. At the Google News Lab, we’ve partnered with the Guardian and Berliner Morgenpost on award-winning VR projects. At Knight Foundation, we’ve funded experiments that include a collaboration between Frontline and Emblematic Group, newsroom tools at the University of Texas at Austin, and student projects in a virtual reality journalism class led by Professor Robert Hernandez at the University of Southern California.


Meet the man who is bankrolling virtual reality.


Stepping into startup accelerator Boost VC is like wandering into a secret society for the techerati. The housing entrance is flanked with black-and-white photos of Steve Jobs and Elon Musk. There’s also a bitcoin ATM, virtual reality headsets galore and a Tesla barreling toward you. Wait, make that a “Deskla” — a desk fashioned from the hollow shell of a $70,000 Model S — and Adam Draper is the madman behind the steering wheel.


VR and the reimagining of Story – part 3 | Storygeist


In the first installment of this series I wrote about how seasoned game fanatics were turned into crying babies by the power of the VR medium, thereby proving what potential psychologically this medium holds. I also touched upon the utterly heart wrenching semi-interactive story “That Dragon Cancer” which proved that some artists do have something wortwhile to tell.


Top 11 Best Virtual Reality Headsets in The World


Virtual reality, the word works like magic when we hear it. This concept takes us to the endless possibilities, where we want to go we can by virtual reality and feel that place the right front of our eyes. We can say virtual reality is one of the best inventions of ever made by human being. Now in 2016 is the start line of the virtual reality open to all to play ad feel it. Virtual Reality Headsets, let’s check them out.


VR will not be the new paradigm for storytelling. Here’s why.


The evolution of storytelling is inseparable from technology. From plays to radio to feature length films, technological advancements have helped storytellers close the gap between imagination and reality, luring audience members into a setting they’ve never been before.



How to Develop VR for 770 million Users


met Sylvio at Columbia University after he partook in a panel on Virtual Reality. Upon hearing Sylvio speak, one gets the impression that this man is passionate about what he does. Sylvio understands Virtual Reality on a level that surpasses almost anyone that I have met.

VR games mature together with the technology, cinematic VR does not


I think my fascination for first-person storytelling started when I was about 8 years old. Around this age, I watched and thought along with games like Myst and River, which my father used to play on our CD-i player. We loved the first person point of view (POV). We could walk around in those worlds together for hours, or so it felt. My father passed away in february 2013. He never got to try VR, but I think he would have loved it as much as I do.

Adobe Shows Love For VR With New Updates To Creative Cloud’s Workflow


Adobe’s many applications are popular choices in creative circles, essential in educational environments, and are the standard in various businesses. Their individual tools can be quite expensive whether you’re look for them solo or as a business, but Creative Cloudprovides flexible collections to fit students, independent photographers, government entities, and more by offering different combinations of their programs. Announced recently and debuting at IBC 2016 this week, Adobe will be further enhancing their efforts to become a staple in the VR editing and development arenas with a slew of new tools.

How VR and 360 video can shake up the fashion and beauty industries


It feels strange writing an article on how 360, virtual and augmented reality is impacting the fashion and beauty world, having never been a true fashionista.


It has been said that there are only two things people do more than watch video: sleep and work. Australians now spend over three hours a day consuming video and the explosion of digital video is a big contributor to that, with YouTube now reaching over 15M Australians.

Free online courses to turn you into an expert on virtual and augmented reality


Virtual reality and augmented reality are complex technologies. They involve many different aspects, such as geometric modeling, transformations, graphical rendering, optics, human vision, interface design and so on.

In order to help you better understand the potential of VR and AR, we prepared a list of some online virtual reality courses. And the good news is that they are all free. If you know any other credible sources please leave a comment below.

Virtual reality is too expensive for most people, but two things could change that in the coming weeks.

 Imagineer Systems Showcases mocha Pro 5 plug-in and Previews 360° Virtual Reality Post-Production Tools for Adobe at IBC 2016


Imagineer Systems will showcase mocha Pro 5, the major new release of its Academy Award-winning planar tracking & masking software, at IBC (Booth 7.K29) September 9-13, 2016 in Amsterdam. mocha Pro 5 provides advanced, GPU-accelerated planar tracking, including integrations with Adobe® Premiere® Pro CC and After Effects® CC. The Boris FX / Imagineer team will also preview a new co-developed technology for 360°-enabled virtual reality tools for the emerging cinematic VR filmmaking market.

Why The New York Times Sent its Readers 1.3 Million Google Cardboards


I saw Jessica present at the New York Virtual Reality Meetup a few months ago. She told us how deeply invested The New York Times is in Virtual Reality, using 360° video to report on stories ranging from the Iraqi struggle to retake Fallujah from ISIS in The Fight For Fallujah, to Pluto in Seeking Pluto’s Frigid Heart.

Last November Google Launched NYT VR with the distribution of one millionGoogle Cardboards to it’s print readers alongside the NYT VR App, because of the immense traction it got, they sent out another 300,000 Cardboards to select digital subscribers. Totaling 900,000 downloads of the app (an incredible adoption rate for those less familiar).

Where the early stage AR/VR VCs are putting their money


It seems that we can’t get enough intel on the venture capitalists who are investing in augmented reality and virtual reality. And there are plenty of panels where VCs talk about investing in AR and VR, which could be a $120 billion industry by 2020, according to Digi-Capital.

 Microsoft Hololens VS Oculus Rift: which one does better job of taking you to the virtual world?


Virtual reality is the future. This is why nearly every tech company is clamoring to produce the best VR headsets. Two of the best players are Oculus Rift and Microsoft Hololens. Who’s willing to bet one of them will be hailed as the top choice?

But wait, isn’t Microsoft Hololens an augmented reality headset, not VR? So why is it even being compared with Oculus Rift? That’s because it shares the same goal – to provide users with an out-of-this-world experience.

 Virtual Reality App Development


A fashion trend, a cutting-edge technology, a new direction in art, a radical philosophical and lifestyle shift. First of all VR is a rapidly growing market. Many researches state that VR market is on its way to its own Big Bang with some, like Thinkmobiles, promising a 400% increase in number of active VR users till 2018. So with the cost to develop a VR app being quite fair nowadays it is the best time to create a VR app for business.


Academic research looks beyond the hype for better quality virtual reality experiences


“Once again!” say researchers Jukka Häkkinen and Takashi Kawai from the Visual Cognitive Research Group at the University of Helsinki, Institute of Behavioral Sciences. The two scientists have a long history of research in head-mounted displays and virtual reality and have certainly seen a few hypes come and go. As an example, they mention the 3D TV. “Despite the early hype it never became a success,” says Jukka Häkkinen, and asks if it in the end came down to the fact that the content was not so attractive and didn’t give real added value to the consumers.


Virtual reality robots could help teleport juries to crime scenes


Juries are seldom allowed to visit crime scenes. There are exceptions, usually in difficult, high-profile murder cases such as the O.J Simpson trial in 1995 in the US and the Jill Dando murder trial in 2001 in the UK. But asking jurors to become fact finders in this way comes with myriad problems, from possible biases to the logistical and security challenges of taking them to the crime scene.


Resident Evil 7: The Use of Photogrammetry for VR


Obama lost in virtual reality prompts hilarious Photoshop battle


White House Photographer Pete Souza shared a candid photo of President Obama checking out his trip to Yosemite earlier this year in celebration of the 100th anniversary of the National Parks. Instead of watching the footage on a TV, Obama was checking out his trip using a virtual reality headset. And like anyone using VR, Obama looked pretty ridiculous

Live streaming 360 VR video in practice.


A while ago we wrote an article covering the basics of live streaming 360 degree video to VR headsets. That article was written after we were asked to build a VR app capable of playing a 360º live stream, which taught us a lot, but meant we did not have to do the stressful work of setting up the cameras and keeping the live stream in the air. However, we just successfully live streamed several big music festivals in 360º from 3 locations simultaneously, so we actually got our hands dirty this time. Here is what we learned.

How VR is rewriting the rules of storytelling


Over the last couple of years advances in VR technology have shown the potential to revolutionize a broad variety of sectors, from enhancing exercise routines to military drone piloting to even helping people overcome a fear of public speaking. In the sphere of classical storytelling though, the uptake has been much more cautious. It’s easy to immediately understand how new VR interfaces could change the way wemake music or design buildings but is VR a threat – or even a valid competitor – to film or television? As a medium can VR even function as a storytelling device, or does the inherent immersive interactivity of the medium make it fundamentally unsuitable for those ends?

Blurring the Lines Between Virtual and Augmented Reality


Bloomberg’s Michael Bancroft visits Sulon Technologies, a startup that has developed a headset that blends virtual and augmented reality experiences together unlike anything currently on the market.

Virtual reality explained for kids


You have tried virtual reality and now you’re wondering how the technology works? Let’s have a look at how strange looking goggles can take you to a different world. Virtual reality is a strange thing. Let’s start with the name: virtual reality. It’s nearly a tongue-twister, right? This is probably why many people just call it VR.

A real game changer: how virtual reality is helping amputees


Did you make yourself a coffee this morning? Crack an egg for breakfast? Scratch your back? Cross your legs as you sat down at your desk? For some people, the simple movements we take for granted aren’t possible but thanks to advances in assistive technologies and AI-enabled prosthetics, it soon could be.

Virtual Reality Porn is not for Women!


VR is at its growing stage and various areas of business and exploration are trying to maximise its potential. I was completely wowed by the technology when I first try it , couldn’t stop but think of a number of things that VR was capable of doing. Its life changing. From exploring foreign cities to moving around in space, from gaming to porn , VR has infinite possibilities . All that VR is just amazing but while talking about VR Porn, I personally haven’t tried it but a number of women have. I was surprised to know how awful they think it is , especially for women.

Google presents 5 thrilling virtual tours to celebrate US National Park Service


Google is celebrating the centennial of the National Park Service with beautiful 360-degree videos of 5 different US national parks and a new Doodle animation.

Virtual reality gets starring role at Venice film festival


Venice, first of the big autumn film festivals, is the most glamorous, attracting big stars to Europe’s most beguiling location. But this year, virtual reality technology could steal the limelight from all the talent posing on the Rialto.

Navigating virtual reality: The eyes have it


First came the computer mouse. Then, the touchscreen. Now the tech industry is looking for a new human-machine interface — this time, one that will make virtual-reality (VR) headsets as mainstream as personal computers and smartphones. The man who invented the LeapPad tablet for kids is betting the killer app is right in front of your face: The eyes

Virtual Reality App Development


A fashion trend, a cutting-edge technology, a new direction in art, a radical philosophical and lifestyle shift. First of all VR is a rapidly growing market. Many researches state that VR market is on its way to its own Big Bang with some, like Thinkmobiles, promising a 400% increase in number of active VR users till 2018. So with the cost to develop a VR app being quite fair nowadays it is the best time to create a VR app for business.

Xiaomi hints at a more ‘sophisticated’ virtual reality headset


Chinese electronics giant Xiaomi is working on a more “sophisticated” virtual reality (VR) headset, its head of international told CNBC on Friday, just days after announcing its first foray into the space. Earlier this month, Xiaomi unveiled the Mi VR Play headset, a device it said was an “entry level” product without unveiling the price.

Virtual, augmented and mixed reality are the 4th wave


Consumer computing platform changes aren’t straight lines, they’re waves. PC, internet and mobile were the first 3 waves, and each was faster, larger and more disruptive than the last. Now the fourth wave of virtual, augmented and mixed reality is bearing down on us, so let’s dive in. The water’s fine.

Is VR the Future of Video Marketing?


…now, in 2016, VR is finally as good as we always hoped it would be. It’s attainable too, with over 43 million active users worldwide and counting. Studies have predicted that by 2018, the number of people with a VR headset will reach 171 million!

That creates a lot of potential for marketers, now and in the future.

But, can VR go the distance?

Or is it just a passing craze?

9 market research reports to prove the massive potential of virtual reality


By many experts, 2016 is seen as the year when virtual and augmented reality are expected to take off as a consumer technology. Here are some — free and paid — reports that will help you better understand the direction of the growing trends in the global VR/AR industry.

Intel’s new ‘merged reality’ headset sports made-in-Israel tech


Project Alloy, introduced this week in San Francisco, lets you move around in VR without bumping into real-world objects, utilizing RealSense, a Haifa-developed vision system

Virtual Reality and the reimagining of Story


Fast forward to the glorious year of 2016 and we have another beast in the house which hints at the nature of VR. Take look at the video below which shows the first hand on reactions of IGN’s (entertainment site) staff to the Paranormal Activity VR game\experience. Watching this, another revelation becomes apparent.  Especially when we reach the climax of the experience, and shit really hits the fan in the haunted house, the seasoned gameplayers are turned into crying babies. Watching this, I had goosebumps, because I knew that what Doom 3 offered over a decade ago, was nothing compared to the sheer schock, exhiliration, nauseau, and terror which VR will have on our senses in the coming years.

10 Great Examples of VR Media in Modern Journalism


Storytelling. The art of showing and telling stories in a rich and elaborate manner. For as long as we can trail back our lineage, stories has been a foundational cornerstone within our cultural heritage, and this regardless of where we individually may hail from.

Seven Billion Heads are Better Than One


With ultra-socialized millennials taking over the workforce, team and project based work is quickly becoming the standard operating procedure of most organizations. And good thing too. As the complexity of the problems that businesses need to tackle increases, multiple brains working together seems to have a much higher chance of success.

How NASA is using virtual and augmented reality to tain astronauts.