Opinions on the ideal VR, AR and MR headsets for the near future

I am a co-founder of two companies (Phosphor Games and TRIXI studios) that in 2016 shipped games on HTC Vive, Oculus, PSVR, Lenovo Tango, and are wrapping up applications on Google Daydream, GearVR, and HoloLens. Making applications for these systems means spending thousands of hours with the devices; experimenting and prototyping uses that will never go public.


Fashion meets virtual reality

Ace Indian fashion designer Manish Malhotra launched his virtual reality fashion show at the Innovation Centre and Training Academy of Etihad Airways airlines.


VR startups are about to die. Investors should relax.

One of the earliest VR startups, Envelop launched in 2014 as an effort to bring the traditional Windows desktop experience into VR, and drew the interest of high-profile VCs including Madrona and GV. It would have allowed users to create immersive 3D computing environments, effectively rendering screens obsolete.


Academics, researchers ponder how quickly VR and AR will impact education

Academics and researchers will gather at Harvard Friday to explore how virtual and augmented reality will be used for education. About 10 researchers will present research papers that will be compiled into a book “Virtual, Augmented, and Mixed Realities in Education” that will launch in the summer. The conference is hosted by the Harvard Graduate School of Education, The Smart Learning Institute of Beijing Normal University, a joint venture between the University and NetDragon, and The Fujian Virtual Reality Industrial Base, an incubator for virtual reality companies.


VR as the Most Powerful Surveillance Technology or Last Bastion of Privacy? It’s up to Us.

Virtual reality has the potential to enable so many amazing utopian futures, but it also has the potential to become one of the most intimate surveillance technologies that could create a Big Brother dystopia of political and economic control. But if privacy considerations are built into virtual reality technologies from the beginning, then Accomplice investor Sarah Downey argues that the metaverse could actually be one of the last bastions of privacy that we have in our lives.


GE Just Launched a Branded Virtual Reality Series About Science

 GE hoping to bridge a storyline between science and art, has just debuted a new documentary miniseries in virtual reality. This week, the tech company released the first of five films that aim to show a different side of innovation beyond just labs. Shot by Here Be Dragons, the series—”The Possible”—aims to let people see the possibilities of science and tech within real-world settings. The films let viewers cruise across salt atop land speeders, fly high in the air on hoverboards and walk through the woods and in the lab with robots built by Boston Dynamics. (The first film,” Hello Robot,” debuted today on Within, an app that houses VR content from Here Be Dragons, The New York Times, United Nations, Vice and others.)


The Royal Shakespeare Company Paves Way For Virtual Reality Theater

Arthur C. Clarke once said: “Any sufficiently advanced technology is indistinguishable from magic.” 
If that’s true, then the Royal Shakespeare Company is well on its way to casting actual spells over its audiences.


Oculus founder headed to court over allegations of stolen tech and bogus origin story

After purchasing Oculus just over two years ago, Facebook CEO Mark Zuckerberg is just beginning to reap the benefit. Oculus finds itself in the fortunate position of being an industry leader in a market that’s just beginning its ascent. It’s also about to appear in court over allegations of stolen technology and a false origin story.


Believe the Hype: HypeVR’s Volumetric Video Capture is a Glimpse at the Future of VR Video

Today’s most immersive VR video productions are shot in 360 degree video and 3D. Properly executed 360 3D video content can look quite good in VR (just take a look at some of the work from Felix & Paul Studios). But—assuming we can one day achieve retina-quality resolution and geometrically perfect stereoscopy—there’s a hurdle that 360 3D video content simply can’t surmount: movement inside of the video experience.


Three VR Firms Merge to Form Virtual Content Group

In the tech industry its fairly common place for mergers to happen, companies want to use each others expertise to advance their own projects. What’s slightly more unusual is when three businesses decide to do just that, but this week the Virtual Content Group (VCG) officially announced its launch.


 

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