Academic research looks beyond the hype for better quality virtual reality experiences

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“Once again!” say researchers Jukka Häkkinen and Takashi Kawai from the Visual Cognitive Research Group at the University of Helsinki, Institute of Behavioral Sciences. The two scientists have a long history of research in head-mounted displays and virtual reality and have certainly seen a few hypes come and go. As an example, they mention the 3D TV. “Despite the early hype it never became a success,” says Jukka Häkkinen, and asks if it in the end came down to the fact that the content was not so attractive and didn’t give real added value to the consumers.


 

Virtual reality robots could help teleport juries to crime scenes

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Juries are seldom allowed to visit crime scenes. There are exceptions, usually in difficult, high-profile murder cases such as the O.J Simpson trial in 1995 in the US and the Jill Dando murder trial in 2001 in the UK. But asking jurors to become fact finders in this way comes with myriad problems, from possible biases to the logistical and security challenges of taking them to the crime scene.


 

Resident Evil 7: The Use of Photogrammetry for VR

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