After a short break we are now back with some of the most beautiful panoramic photos uploaded to 360Cities recently. Here they are!

 

Pechersk Lavra and Sophia Square by Maxim Ritus (click the pictures to open the panos)

For a start, Maxim takes us to Kyiv. Thanks to these two aerial shots, you have the chance to get to see what Ukraine’s capital looks like in the winter, when the whole city is covered with snow. With the street lamps lit, it looks amazing!

 

Noumea Resort l’Escapade Coral Reef by Richard Chesher (click the picture to open the pano)

The winter has come and it’s been really cold so far. So let’s move somewhere a bit warmer, maybe for a little dive? This underwater pano was take in Noumea and it shows you the beauty of the sea world. Great job!

 

The Vršatec Castle by Sergej Esnault (click the picture to open the pano)

This one feels warm, too! There’s a fantastic view across the Slovak countryside from the top of the Vršatec castle – just have a look around and admire the beauties of this central-European country.

 

Marischal Square by Darren Wright (click the picture to open the pano)

A little bit to the north-west, you’ll find the Marischal square in Aberdeen, Scotland. But how come it is so empty, when the decorated trees show that the Christmas time is just around the corner?

 

There’s more coming your way!

 

Pantheon by Eugene Orlov (click the picture to open the pano)

Sea Light Harbor by bibouroku tabito (click the picture to open the pano)

Les Chaises Volantes by Christian Kleiman (click the picture to open the pano)

The BBC by Ben Smart (click the picture to open the pano)

Western Wall, Jerusalem by stas krupetsky (click the picture to open the pano)

Solano Nuev Vizcaya Public Market by Carlo Salgado (click the picture to open the pano)

The Costs of Making a VR Game

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There’s been a little bit of talk recently about VR game funding, where money comes from, how much games cost and all that. Mostly this discussion comes up around money being received from companies like Oculus, and the exclusivity rights that are a result of accepting the money. There’s been a lot of posts about how working in VR is expensive, and we developers need money to live. And since there isn’t a lot of money in VR right now, we have to go where the money is. I even wrote about the difficulties of VR game


 

Headset adds what VR on iPhone was missing

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This was supposed to be the year of virtual reality. It kinda was, but it mostly wasn’t, if you judge by how much it actually penetrated the mainstream.

Why Digital Agencies Should Invest in Virtual Reality

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Digital marketing agencies tend to be early adopters of technology. Agencies blend technical and creative expertise, which makes them particularly adept at identifying and taking advantage of marketing trends. As Virtual Reality becomes more widespread, digital marketers that don’t incorporate VR into their offering mix are going to be at serious disadvantage.


 

Chris Hardwick: VR Addiction Is ‘Going To Be A Problem’

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Chris Hardwick made it his life’s business to talk about the nerdy things he loves most when he co-founded Nerdist Industries over four years ago. Now, Hardwick is seen across a variety of TV shows, most notably Talking Dead, the recap talk show that follows each new episode of The Walking Dead on AMC. It should come as no surprise then given his background that he is an avid gamer, lover of D&D, and consumer of virtual reality content. That last bit, the VR love, also comes with a certain degree of trepidation.


 

What VR Headset Makers (not analysts) Have Actually Said About Sales Expectations

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If you’re at all involved in the VR space, you likely recently saw a flurry of downtrodden headlines describing “slow,” and “modest,” holiday VR headset sales, with some even calling VR “the biggest loser this holiday.”


 

Why Qualcomm believes that the future of VR and AR is mobile

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Qualcomm Technologies is bullish on virtual reality and augmented reality, but it isn’t satisfied with the technology yet.

The company is crafting its latest mobile processors and other technology so that VR and AR can become untethered, show imagery with higher resolution, use better displays, and be lightweight and energy efficient enough so that we’ll be able to wear headsets for a long time. Over time, Qualcomm wants to bundle all of the tech necessary for VR in smaller and more comfortable packages.


 

Interview: Merge VR Co-Founder Andrew Trickett

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It’s comfortable, it’s fashionable, it’s purple. It’s the Merge VR Goggles by, you guessed it, Merge VR. Many of our readers may already be familiar with this great Google Cardboard compatible headset which stands, in this writer’s opinion, as one of the better mobile headsets out there for viewing Cardboard experiences. Kelly Rada of Andoscia Communications contacted me recently with an opportunity to cover a new press release from Merge VR concerning their upcoming hand controller currently being called Moonshot.


 

Building a Business Model in Virtual and Augmented Realitystar-wars-darth-vader-vr-teaser-1000x520 vr-business-model-top

Virtual and augmented reality is oftentimes referred to as the new wild west of production and modern entertainment. With major media moguls like Sony, Facebook and Google playing in the arena, each armed with their own VR and AR platforms, how can businesses prepare to lay out a foundation for the most successful business model?


 

VR enthusiasts are furious people are funding great VR games, and I don’t get it

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There’s next to no money to be made in virtual reality.

That’s the reality of the situation. There hasn’t been enough hardware sold yet to create an ecosystem where large teams can spend large amounts of time creating large games and then expect to turn a profit — or even break even — just by software sales.


 

Microsoft thinks virtual reality is the digital LSD of the future

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Virtual reality technology will soon be so powerful that it will cause drug-like hallucinations, Microsoft has predicted.

One of the tech firm’s top researchers said VR would be able to warp reality and catapult users into a new world.


 

 

Holiday Discount

 

We’re happy to tell you as our licensing customer that as of today, all purchases of panoramic photo licenses are 50% off through midnight (GMT), December 31st, 2016. Just use discount code HOLIDAY when checking out.

Come and enjoy our immersive 360-degree world at 360cities.net: search our massive database, roam over our world map, or enjoy the eye candy in our editors picks gallery.

Research help is free, so if you’d like us to assist in finding what you need, contact us at info@360cities.net.

The sale continues through midnight (GMT), December 31st, so be sure and take advantage!

 

holiday discount

Happy Holidays,

The 360Cities Team

5 Best 360° Cameras for Making Virtual Reality Videos

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One of the futuristic things that’s getting insanely popular all over the world, are the Virtual Reality (VR) videos. In case you’ve been living under a rock, a VR video is a kind of video that gives you a first-person visual experience giving you the impression that you are actually there at the scene.

How We Built the Jaunt ONE

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The first two posts in this series followed Jaunt from its early experiments in designing a VR camera to the first models we used in the field, capturing everything from a Paul McCartney concert to mountain climbers in Moab, Utah. At this point, we and the burgeoning VR industry had discovered that the power of immersive VR filmmaking was real and we set out to build the first professional-grade VR camera system.


 

Pilot projects show how VR will revolutionize education

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A research report recently published in China entitled “The Impact of VR on Academic Performance,” asserts that virtual reality improves student test scores and knowledge retention. VR-based learning also tends to leave no student behind since it is able to appeal to even the least responsive of users, the report states.


 

VR & Memory, and Fate vs Free Will in Simulation Theory

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Hassan Karaouni is one of the 11 winners of an Oculus Launch Pad scholarship for his project My: home, which allows people to share 360 videos of locations that are meaningful to them. In my Voices of VR episode about Google Earth VR, I talked about how the principle of embodied cognition explains how our memories are tied to geographic locations. But right now Google Earth’s resolution at the human scale is really uncanny, and you can’t go inside.


 

How construction companies are using virtual reality to plan, build and manage complicated projects

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Construction can be a tricky business.

There are a lot of moving parts in any big project, whether it be a high-rise apartment tower, a heavily mechanical industrial building or a hospital. As they go, builders have to document everything and update stakeholders and regulatory agencies on their progress. These updates have traditionally come in the form of photographs and on-site tours. But the proliferation of virtual and augmented reality is changing that.


 

Why you should be starting VR/AR/MR design & development right now

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If you haven’t noticed, things are about to change. I’m not talking smallchange. I’m talking big time, a fundamental shift in the way we interact with technology on-a-daily-basis kind of change. And it will all happen within the next two years…


 

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The highly-anticipated Oculus Touch controllers are nearly here. The first customers will receive their motion controllers on December 6, which will bring the wonders of VR hand presence to thousands of eager Oculus Rift owners. Most people will likely settle for the default tracking configuration, but a few adventurous souls will take on one of two experimental Touch configurations: 360-degree tracking and room-scale tracking.


 

VR-capable Frostbite Engine Suggests More AAA VR to Come from EA

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It’s been confirmed that the soon to launch Star Wars Battlefront X-Wing VR Mission on PlayStation VR is powered by DICE’s coveted Frostbite Engine, a strong hint that more AAA VR development is on the way from the company.


 

The Way We Walk in Virtual Reality

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Virtual reality allows us to enjoy new, immersive experiences – we could be world-class runners, footballers or even soldiers serving in a special military unit. To fully become immersed in these experiences, the VR equipment should cover our entire body and all of our senses. There have been many advances in these fields; in this article, we will focus on walking in VR, and the upcoming gadgets which enable us to transmit our real-world leg movements into the virtual world.


 

ILMxLab’s Rob Bredow Explains What VR Opens Up For ‘Star Wars’

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Disney’s ILMxLab has been busy of late. In addition to the free Trials on Tatooine virtual reality experience for HTC Vive, the studio released a 360-degree video that serves as a prequel to the upcoming Rogue One: A Star Wars Story. The POV experience, available through Verizon, chronicles the first discovery of the Death Star and puts viewers inside the cockpit of an X-Wing pilot. ILMxLab also worked with Electronic Arts and developer DICE to allow PlayStation VR users to pilot those rebel ships in the upcoming Dec. 6 Star Wars Battlefront Rogue One: X-Wing VR Mission.


 

How VR will make astronauts out of all of us

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VR is set to shake up many different aspects of our lives, from entertainment and education to on-the-job training and sex. But arguably it has the most potential to really capture our collective imagination – to keep us coming back for more and provide the most educational value – when the experience feels like something you couldn’t ever go and try out for yourself in the real world.


 

Thomas K Sharpless is well known in the panoramic world as one of the true pioneers of panoramic and VR photography. Thomas has an extensive background in computer programming and he has contributed  a number of techniques and ideas to the panoramic photography community, most notably the “Panini” projection.

Thomas has been a stereoscopic panoramas evangelist since 2014 and he has evangelized us too. 360Cities, with Thomas’ support, is pleased to launch stereoscopic panoramas – you can read more about stereoscopic panoramas on 360Cities here (link to help guide)

-Please can you briefly describe what 3D or stereoscopic panoramas are and how they are created?

Thomas K Sharpless

The right word for this type of photo is “stereoscopic”.  “3D” should be reserved for objects or spaces that really have 3 dimensions, not for images (though that misuse is very common).

A stereo photo is a pair of images, taken simultaneously with two lenses placed like our eyes, about 65 mm apart and looking in the same direction.  When presented to the two eyes by a stereoscope, these images give most people the impression of seeing a 3D space.  A stereo panorama is a pair of 360 degree images, which when viewed with synchronized pano viewers presents a stereo pair.  The most popular stereoscope for viewing stereo panoramas is a virtual reality headset.

Stereoscopic depth perception results from the brain comparing small shifts of position, called discrepancies, between the left and right images.  It is important to know that this process depends very strongly on the discrepancies of fine details and textures, as well as of the perceived outlines of objects.  And that about one person in 6 has little or no stereo depth perception.

The most obvious way to make a stereo panorama is to stitch together a series of stereo photos, taken by turning a pair of cameras.  But such photos will not easily stitch to two seamless spheres, because each series was taken from a moving viewpoint, not from a single fixed point as assumed by standard stitching software.

There are two basic ways to handle this problem:

  1. Take a large number of closely spaced stereo views.  Then the panorama contains just a narrow vertical strip from each photo.  If they are narrow enough, the errors between adjacent strips will be too small to see.  This method is very reliable but has problems with moving subjects.
  2.  Take a small number of stereo views, as for a regular panorama, and hide the errors by careful composition and masking.  Moving subjects can be handled by masking, as in normal panography.

Both of these methods have single-camera variants, that need a really static subject because the left and right views are taken at different times.

In any case, the stitching process must faithfully preserve the stereo discrepancies captured by the cameras.  That means the left and right images of each stereo pair must be aligned and warped the same; any variation will lead to “muddy” stereo views.  This matching requires special stitching techniques.  My PT3D software makes it easier to achieve.

-When and why did you begin to create stereoscopic panoramas?

I have long wanted to make stereo panoramas in forests, because it is so hard to see the space between the trees in 2D photos.  That is still a largely unrealized project.

I made my first stereo panoramas in late 2014, with the single-camera, many-views method.  At that time I was involved in a project using photogrammetry to build 3D models from sweep panoramas taken with iPhones, and I also experimented with rendering those as stereo panoramas.

By mid-2015, like several other panographers, I was using a stereo pair of small mirrorless cameras and the few-views, clever-stitching approach, which suited my preference for shooting ‘live’ scenes from a monopod.  The great difficulty of that method has led me to develop software that helps PTGui align and warp such panoramas much better than it can do on its own.

-Why do you think stereoscopic panoramas are so compelling? (this might be addressed in the question above)

Much more than conventional photos, 360 panoramas are about space.  So it is really satisfying to be able to ‘see’ the space in a stereo panorama.  This greatly enhances the sense of presence in a VR viewing situation, even without the full motion-parallax provided by a 3D model.  I have seen two people, when putting on a headset showing a stereo view of a big church, start walking forward — a sure sign of “presence”.  That never happened with a 2D version of the same image.

-How many photographers do you believe are currently creating stereoscopic panoramas and how large do you expect the community can become as VR adoption increases?

I know of about a dozen commercial panographers who produce stereo panoramas, and would guess that there are at least as many more unknown to me.  The facebook group “3D Stereo Panoramas” currently has 1,408 members.  More than 30 people have asked to be beta testers of PT3D, which will go commercial next month.  Its sales figures may tell the story better.  But in any case it is clear that interest in stereo panography is growing quite fast.

A big thanks to Thomas for this interview and his support.

It’s Monday again, which means we have another set of wonderful panoramic photos ready for you. So make sure you’re sitting comfortably, grab your mouse and start scrolling, we’re sure you’ll have a great time!

 

Dayang Bunting Lake by Julien Mordret (click the picture to open the pano)

Let’s start in Malaysia this time. Just have a look at this path floating on the surface of the Dayang Bunting Lake on a wonderful sunny day. Sometimes panoramic photos make you want to be there right now – to have a nice stroll, or maybe jump in and swim in the lake for a while?

 

Segmento Del Mictlantecuhtli by Luis Erantzcani (click the picture to open the pano)

Now this one is creepy. Seems like some kind of a Mexican tradition (maybe Luis can help us out in the comments?), but you can be sure you don’t want to meet any of these guys in a dark alley in the middle of the night!

 

Dead Tree in Deadvlei and Sunset at Quivertree Forest by Martin Hertel (click the pictures to open the panos)

Two panoramic photos, two magnificent views on Namibian nature. In case you want to know more about these two places, make sure to check out the description of the panos, as Martin provided us with some interesting details!

 

Castle Boskovice Sunset by Daniel Truhlar (click the picture to open the pano)

How about this view! The Boskovice Castle in the Czech Republic gives you an amazing opportunity to look down the valley covered with woods, and as the sunset casts some wonderful light on the whole scenery, this pano is really special!

 

Andreevskaya church and Podol by Maxim Ritus (click the picture to open the pano)

And for the last, but not least pano we have to travel to Kyiv, Ukraine. Thanks to this aerial shot, you’ll see what the city really looks like and you can enjoy the lovely view on the Andreevskaya church up the hill.

 

Keep scrolling, there’s more panoramic beauty below!

Callejón del embudo by Juan Carlos Manjarrés Soto (click the picture to open the pano)

Hof Signs of Fame panorama by M. Hundrieser (click the picture to open the pano)

Kilise Camii cave church in the Valley of Erdemli by Heiner Straesser (click the picture to open the pano)

Morning Glory Arch Two by John Wood (click the picture to open the pano)

Firenze Palazzo Vecchio by Andrea Biffi (click the picture to open the pano)

Google is bringing VR to one million UK school children

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Google’s CEO, Sundar Pichai, is set to announce plans to bring virtual reality to one million UK school children. The internet giant will also launch a new initiative to offer free digital skills training to everyone in the UK.

As part of Pichai’s first visit to the UK since becoming CEO, he is set to announce the new Google Expeditions initiative. Expeditions are collections of linked VR content and supporting materials that can be used alongside the curriculum. The idea is, teachers can take their classes on virtual field trips to museums, underwater, or outer space.


 

How Red Dead Redemption’s writer wants Start VR to change storytelling

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Red Dead Redemption is often regarded as one of the best video games from the past decade. The immensely detailed world full of bustling NPCs, addicting gameplay across the Wild West, and a cast of memorable characters all add up to one of the most lively and appreciated game worlds.


 

Will VR Change Home Cinema As We Know It?

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Whether it be the new gimmick to replace 3D cinema or not, VR – for the moment – seems here to stay. With a plethora of VR headsets for tech-hungry consumers to chose from, it is inevitable that this ultimate immersive experience should find its way into the home cinema market; but are home cinema enthusiasts interested? Can they afford it? What content even is there? And could it (and more importantly, should it?) replace the traditional home cinema sound system and projector set-up?

“Virtual reality most definitely has a place in the home cinema arena,” Jason Lovell, senior product manager, Samsung VR tells CE Pro. “The technology is really taking off and film and video entertainment will be key part of VR’s direction moving forward as the industry grows and the technical capabilities of VR evolve with it.”


 

Accounting VR: Thousands have died.

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Perhaps the best thing about Virtual Reality is how it highlights the simple things in life. Angry tree puppets, adorable bomb hands, and VR headsets made of stomach lining…wait, have I lost you? Let me rewind.

This past Monday, RTPVR was honored to have Tanya Watson as a special guest at our monthly Meetup. Watson has spent the majority of the last decade as an Executive Producer at Epic games, working on titles such as Gears of War, BulletStorm, & Fortnite. But she recently left all that fame and glory behind her to form a new VR Studio, Squanchtendo, with Rick & Morty Co-Creator Justin Roiland.


AMD Radeon Technologies Group Brings Cinematic VR to Millions of Movie Fans

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At AMD, we power technology that shapes the world. Today, we are bringing to market a first-of-a-kind experience for millions of film enthusiasts in India and around the world. Following the unprecedented success of Baahubali: The Beginning, a sweeping adventure movie that broke box office records in India and which was noted for its special effects rendered with AMD professional graphics, we are once again collaborating with leading filmmakers to bring stunning visuals to life. What’s more, we are extending the movie experience by and bringing related Virtual Reality entertainment to the world.


 

HOW VIRTUAL REALITY CAN HELP YOUR BUSINESS

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Virtual reality is a technology that has been around for quite some time. However, it is only recently that it has started getting a lot of attention. When virtual reality is mentioned, it is usually video-games and entertainment that first come to mind. But virtual reality is a technology that has many other applications across multiple fields.


 

History Of Virtual Reality

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Virtual reality is a technology that has been attracting a lot of attention in recent times. In fact, it has been attracting public attention since the early 1990s. However, the fact is that the concept of virtual reality is much older, and it is a technology with a very rich history.


 

How virtual reality is driving a new chapter in film

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Before the 1890s, the idea of a motion picture seemed nearly impossible. Fast forward to the 2000s, and the idea of a three-dimensional (3D) cinematic experience almost feels like a phenomenon of yesteryear.

Despite early success, the past five to six years have fallen quite flat for 3D films. While the release of “Avatar” in late 2009 generated a record-high 2.79 billion dollars in global box revenue, a lack of in-home adoption remained.


 

Thousands of women confess to wanting virtual reality SEX as techy toys become mainstream

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And it seems that Brits are open minded when it comes to strapping on a virtual reality headset and exploring 3D digital worlds.

“Future technologies, like advanced wearable tech, virtual reality, intelligent sex toys and artificial skin, are becoming part of our everyday lives and redefining the way we enjoy sex,” said Dr Elina Berglund, CTO and co-founder of Natural Cycles.


 

APPLE AND VIRTUAL REALITY?

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Apple is a company that is associated with innovation and revolutionary products. However, Apple is not usually among the list of names currently associated with virtual reality. One hears of names like Oculus, Samsung, Microsoft, Facebook, Google, etc., when talking about virtual reality, but ‘Apple’ is often missing in this list. However, there are many signs which point towards the high possibility of Apple being interested in virtual reality’s great potential.


 

Virtual Reality at Standing Rock: An Interview with Jeris JC Miller

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Jeris JC Miller is a global leader in social media, and a member of Shifting POV, a collective of virtual and augmented reality film makers, educators and artists chosen by Facebook and Oculus Rift for their 2016 Launchpad Kickoff Program. That Shifting POV chose to document the struggle of the water protectors at Standing Rock speaks to their commitment to use VR technology to educate and to inspire empathy, a stark contrast to the use of VR in violence centered games. Jeris is one of the only women consistently on the cutting edge of the evolution from PC computing to social networking to augmented and Virtual Reality. 


 

 

Like every Monday, we bring you the most interesting and most wonderful panoramic photos uploaded to 360Cities last week. This time, our summary is really worth your time!

 

Ounasvaara, Rovaniemi, Lapland by FlyFoto Oy (click the picture to open the pano)

Let’s start our virtual trip in Finland and as you can see, it is REALLY cold out there. The fog above the woods of Lapland actually makes you feel the cold, even though you may sit at home or in your comfortable office at the moment.

 

Pasaia 2, Behind the bay entrance by Pierre Aubineau (click the picture to open the pano)

We knew that Spain was wonderful, but this wonderful? Here’s another brilliant aerial shot, that doesn’t make you feel cold like the previous one, though. The sun is casting its last light on the rocks on the coast and everything is quiet, ahead of another night.

 

Curiosity at Murray Buttes by Thomas APPERE (click the picture to open the pano)

Sometimes we move from one continent to another, sometimes we just change countries, or even cities. But this time, we need to travel to another planet. It’s been a really long time since the Mars Curiosity Rover has landed on Mars, and it’s been really busy examining the surface and taking photos, too. Here’s a couple of them, stitched together.

 

Beautiful Aurora by Bane Obradović (click the picture to open the pano)

You simply can’t say no to a nice northern lights pano. In Norway, you can easily get used to them, but it always feels special – even though you just enjoy a panoramic picture. Still beautiful!

 

Langkawi – Sky Bridge by Julien Mordret (click the picture to open the pano)

This is really a special place – The Sky Bridge in Langkawi, Malaysia. Truly an amazing experience for tourists, giving every visitor a unique opportunity to look over the mountains, covered with rainforests, and the coast down below. An amazing structure, really!

 

More amazing panoramic pictures coming your way!

 

Piazza Rotonda Pantheon by Flavio Di Mattia (click the picture to open the pano)

Potsdam Glienicker Bruecke by André Stiebitz (click the picture to open the pano)

bell cave beit guvrin by greg z (click the picture to open the pano)

Aerial Laimos-Skourta Mount Olympus by Vasilis Triantafyllou (click the picture to open the pano)

Mandalay Hill and Mandalay with monks by Rolf Ris (click the pictures to open the panos)

Seljalandsfoss by Andrew Bodrov (click the picture to open the pano)

Punta Menga by Paolo e Mauro Mattiello (click the picture to open the pano)

Griffith Park Observatory by Jim Newberry (click the picture to open the pano)

A Subtlety Panorama by Nathan Tweti (click the picture to open the pano)

6 Tips to Get Started Designing for VR

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For starters — I am no authority on design in any medium, much less VR. I’m just a girl sharing my learnings while I explore creation in a new medium. In my short time spent with VR, I’ve discovered a few things that I’ll carry with me from project to project. Hopefully they may be of some value to you as you get started.


 

THE VIRTUAL REALITY REPORT: How the early days of VR are unfolding and the challenges it must overcome to reach mass adoption

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The virtual reality (VR) market has made significant strides throughout 2016.

New VR headsets like the Oculus Rift and the HTC Vive debuted amid great consumer anticipation, while VR content launches kept pace, with Batman: Arkham VR and Chair In A Room garnering encouraging download totals.


 

MANUS VR GLOVES

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With the Manus VR gloves you can finally see and use your hands in virtual reality. To have a truly immersive experience, your mind needs to believe that you are actually in virtual reality.


 

Panasonic Professional 360 Real-Time 4K Camera: Hands-On

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VR and 360 videos are the focus of intense research and competition as broadcasting companies can sense that this type of content is about to become the topic of an intense push by the industry. To explore new ways to capture broadcast-quality 360 videos, Panasonic came up with this 360-degree 4K Real-Time Camera prototype, which can capture four 4K streams simultaneously to form a 360 degrees view.


 

VR will allow us to live in another world of our own design

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I have dreamed about virtual reality since I was a teenager. In those dreams, I am floating in the darkness of empty space, but with no need for a spacesuit. On my belt there are tools; I use one to create great walls made of stone. I move and size them effortlessly, like using the Force.


 

HOW BRANDS WILL ENGAGE CONSUMERS IN THE AGE OF VR AND AR

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Last week industry at the the Ad Age Brand Summit in LA, industry leaders took a look ahead at how brands and advertisers will leverage VR and AR in 2017 and beyond. What’s coming next?


 

Thanks to smartphones, AR’s beating VR hands down

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Imagine calling up your friend in a land far away and instead of talking with a voice on the phone or screen, interacting with her hologram in real time, in your living room. Or wearing a lens over your eye that projects all you do with your phone on a virtual screen in front of your eyes, just like Iron Man’s Jarvis. That’s augmented reality (AR), in a nutshell, for you.


 

Difference Between Virtual Reality and Augmented Reality | VR vs AR

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Virtual Reality and Augmented Reality have been talked about a lot in these two years and more talking is going to happen in the days forward. Although these two technologies are parallel, nevertheless they are not the same. In this article we explain you the differences between virtual reality and augmented reality, because from we found on many blogs and forums there is a lot of confusion going on in the use of these two technologies.


Worldviz working on a new business communication platform for VR with codename Skolfield

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Worldviz, a specialist in creating diverse VR solutions for public sector and enterprise has recently announced that it is working on a new business communication platform codenamed as Scofield.

Skofield, that is in the initial developmental stage, aims at creating more novel, cost effective and immersive methods that can easily communicate several complex ideas across teams and other decision makers.

The two major elements of Scofield includes “creation” and “experience”. In the creation or the developmental phase, it makes use of the Presentation Designer software to quickly create a VR presentation, by simply dragging and dropping elements in the WYSIWYG editor. This will give users the flexibility to modify the presentation for objects having interactivity. They will also be able to insert additional data in form of fact sheets or manuals to the presentation.


 

VR/AR Input Is Hard… Still

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‘Don’t get too hyped on the possibility of seeing anything at GDC. VR input is hard – in some ways, tracking hands well enough to maintain a sense of proprioceptive presence is even more technically challenging than getting perfect head tracking.
We will show something if and when we get it working well, but we have to avoid showing off prototypes that are not on a clear path to being shipped at the same or higher quality level. Throwing together very expensive or impossible to manufacture prototypes for internal R&D is one thing, using them to publicly set expectations around the near future is another.


 

Hi everyone! If you’re ready for another virtual trip over planet Earth, keen to visit some wonderful spots, you came to the right place! Here’s our weekly round-up!

 

Daguniu dongcuan by kmnet (click the picture to open the pano)

Nothing like a nice view, especially when the weather is this nice. What got our attention this time, was the crooked road going down the valley – just have a look at it! Definitely not for the faint-hearted, that’s for sure!

 

Fitz Roy and Milky Way by Marcio Cabral (click the picture to open the pano)

The weather was fantastic this time as well, however, you need to be more of a night person to enjoy this. And a bit of a traveller, too, as Marcio Cabral had to wonder pretty far in Patagonia to take this magnificent pano. And it was worth it.

 

Via Ferrata Olivers Mariazeller by Sergej Esnault (click the picture to open the pano)

You need to deserve this view. You need to work for it. To be exact, you need to use the climbing route, which – despite not being that difficult – is exactly what you need to do. And after that, this view feels even nicer!

 

Cape Roca by Andrew Bodrov (click the picture to open the pano)

Sometimes, panoramic photos make you speechless and this is exactly the case. Andrew Bodrov visited the furthest place down the west in Portugal and was rewarded by this stunning sunset. Wow!

More wonderful panoramic photos coming your way!

Donau City Tower, Austria Center Vienna and Schloss Schoenbrunn Gloriette by Markus Lissner (click the pictures to open the panos)

Lavaux Unesco World Heritage Site and Surenenpass Bruesti by Fritz Hanke (click the pictures to open the panos)

Winding New Forest Stream in Autumn by Andy Newman (click the picture to open the pano)

Resurrection Cathedral of New Jerusalem Monastery by Max Sankin (click the picture to open the pano)

Berlin Teufelsberg Field Station and Potsdam Alter Markt by André Stiebitz (click the pictures to open the panos)

St Gengoult (Cloister) by Norbert Rau (click the picture to open the pano)