5 Best 360° Cameras for Making Virtual Reality Videos

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One of the futuristic things that’s getting insanely popular all over the world, are the Virtual Reality (VR) videos. In case you’ve been living under a rock, a VR video is a kind of video that gives you a first-person visual experience giving you the impression that you are actually there at the scene.

How We Built the Jaunt ONE

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The first two posts in this series followed Jaunt from its early experiments in designing a VR camera to the first models we used in the field, capturing everything from a Paul McCartney concert to mountain climbers in Moab, Utah. At this point, we and the burgeoning VR industry had discovered that the power of immersive VR filmmaking was real and we set out to build the first professional-grade VR camera system.


 

Pilot projects show how VR will revolutionize education

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A research report recently published in China entitled “The Impact of VR on Academic Performance,” asserts that virtual reality improves student test scores and knowledge retention. VR-based learning also tends to leave no student behind since it is able to appeal to even the least responsive of users, the report states.


 

VR & Memory, and Fate vs Free Will in Simulation Theory

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Hassan Karaouni is one of the 11 winners of an Oculus Launch Pad scholarship for his project My: home, which allows people to share 360 videos of locations that are meaningful to them. In my Voices of VR episode about Google Earth VR, I talked about how the principle of embodied cognition explains how our memories are tied to geographic locations. But right now Google Earth’s resolution at the human scale is really uncanny, and you can’t go inside.


 

How construction companies are using virtual reality to plan, build and manage complicated projects

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Construction can be a tricky business.

There are a lot of moving parts in any big project, whether it be a high-rise apartment tower, a heavily mechanical industrial building or a hospital. As they go, builders have to document everything and update stakeholders and regulatory agencies on their progress. These updates have traditionally come in the form of photographs and on-site tours. But the proliferation of virtual and augmented reality is changing that.


 

Why you should be starting VR/AR/MR design & development right now

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If you haven’t noticed, things are about to change. I’m not talking smallchange. I’m talking big time, a fundamental shift in the way we interact with technology on-a-daily-basis kind of change. And it will all happen within the next two years…


 

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The highly-anticipated Oculus Touch controllers are nearly here. The first customers will receive their motion controllers on December 6, which will bring the wonders of VR hand presence to thousands of eager Oculus Rift owners. Most people will likely settle for the default tracking configuration, but a few adventurous souls will take on one of two experimental Touch configurations: 360-degree tracking and room-scale tracking.


 

VR-capable Frostbite Engine Suggests More AAA VR to Come from EA

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It’s been confirmed that the soon to launch Star Wars Battlefront X-Wing VR Mission on PlayStation VR is powered by DICE’s coveted Frostbite Engine, a strong hint that more AAA VR development is on the way from the company.


 

The Way We Walk in Virtual Reality

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Virtual reality allows us to enjoy new, immersive experiences – we could be world-class runners, footballers or even soldiers serving in a special military unit. To fully become immersed in these experiences, the VR equipment should cover our entire body and all of our senses. There have been many advances in these fields; in this article, we will focus on walking in VR, and the upcoming gadgets which enable us to transmit our real-world leg movements into the virtual world.


 

ILMxLab’s Rob Bredow Explains What VR Opens Up For ‘Star Wars’

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Disney’s ILMxLab has been busy of late. In addition to the free Trials on Tatooine virtual reality experience for HTC Vive, the studio released a 360-degree video that serves as a prequel to the upcoming Rogue One: A Star Wars Story. The POV experience, available through Verizon, chronicles the first discovery of the Death Star and puts viewers inside the cockpit of an X-Wing pilot. ILMxLab also worked with Electronic Arts and developer DICE to allow PlayStation VR users to pilot those rebel ships in the upcoming Dec. 6 Star Wars Battlefront Rogue One: X-Wing VR Mission.


 

How VR will make astronauts out of all of us

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VR is set to shake up many different aspects of our lives, from entertainment and education to on-the-job training and sex. But arguably it has the most potential to really capture our collective imagination – to keep us coming back for more and provide the most educational value – when the experience feels like something you couldn’t ever go and try out for yourself in the real world.


 

Thomas K Sharpless is well known in the panoramic world as one of the true pioneers of panoramic and VR photography. Thomas has an extensive background in computer programming and he has contributed  a number of techniques and ideas to the panoramic photography community, most notably the “Panini” projection.

Thomas has been a stereoscopic panoramas evangelist since 2014 and he has evangelized us too. 360Cities, with Thomas’ support, is pleased to launch stereoscopic panoramas – you can read more about stereoscopic panoramas on 360Cities here (link to help guide)

-Please can you briefly describe what 3D or stereoscopic panoramas are and how they are created?

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The right word for this type of photo is “stereoscopic”.  “3D” should be reserved for objects or spaces that really have 3 dimensions, not for images (though that misuse is very common).

A stereo photo is a pair of images, taken simultaneously with two lenses placed like our eyes, about 65 mm apart and looking in the same direction.  When presented to the two eyes by a stereoscope, these images give most people the impression of seeing a 3D space.  A stereo panorama is a pair of 360 degree images, which when viewed with synchronized pano viewers presents a stereo pair.  The most popular stereoscope for viewing stereo panoramas is a virtual reality headset.

Stereoscopic depth perception results from the brain comparing small shifts of position, called discrepancies, between the left and right images.  It is important to know that this process depends very strongly on the discrepancies of fine details and textures, as well as of the perceived outlines of objects.  And that about one person in 6 has little or no stereo depth perception.

The most obvious way to make a stereo panorama is to stitch together a series of stereo photos, taken by turning a pair of cameras.  But such photos will not easily stitch to two seamless spheres, because each series was taken from a moving viewpoint, not from a single fixed point as assumed by standard stitching software.

There are two basic ways to handle this problem:

  1. Take a large number of closely spaced stereo views.  Then the panorama contains just a narrow vertical strip from each photo.  If they are narrow enough, the errors between adjacent strips will be too small to see.  This method is very reliable but has problems with moving subjects.
  2.  Take a small number of stereo views, as for a regular panorama, and hide the errors by careful composition and masking.  Moving subjects can be handled by masking, as in normal panography.

Both of these methods have single-camera variants, that need a really static subject because the left and right views are taken at different times.

In any case, the stitching process must faithfully preserve the stereo discrepancies captured by the cameras.  That means the left and right images of each stereo pair must be aligned and warped the same; any variation will lead to “muddy” stereo views.  This matching requires special stitching techniques.  My PT3D software makes it easier to achieve.

-When and why did you begin to create stereoscopic panoramas?

I have long wanted to make stereo panoramas in forests, because it is so hard to see the space between the trees in 2D photos.  That is still a largely unrealized project.

I made my first stereo panoramas in late 2014, with the single-camera, many-views method.  At that time I was involved in a project using photogrammetry to build 3D models from sweep panoramas taken with iPhones, and I also experimented with rendering those as stereo panoramas.

By mid-2015, like several other panographers, I was using a stereo pair of small mirrorless cameras and the few-views, clever-stitching approach, which suited my preference for shooting ‘live’ scenes from a monopod.  The great difficulty of that method has led me to develop software that helps PTGui align and warp such panoramas much better than it can do on its own.

-Why do you think stereoscopic panoramas are so compelling? (this might be addressed in the question above)

Much more than conventional photos, 360 panoramas are about space.  So it is really satisfying to be able to ‘see’ the space in a stereo panorama.  This greatly enhances the sense of presence in a VR viewing situation, even without the full motion-parallax provided by a 3D model.  I have seen two people, when putting on a headset showing a stereo view of a big church, start walking forward — a sure sign of “presence”.  That never happened with a 2D version of the same image.

-How many photographers do you believe are currently creating stereoscopic panoramas and how large do you expect the community can become as VR adoption increases?

I know of about a dozen commercial panographers who produce stereo panoramas, and would guess that there are at least as many more unknown to me.  The facebook group “3D Stereo Panoramas” currently has 1,408 members.  More than 30 people have asked to be beta testers of PT3D, which will go commercial next month.  Its sales figures may tell the story better.  But in any case it is clear that interest in stereo panography is growing quite fast.

A big thanks to Thomas for this interview and his support.

It’s Monday again, which means we have another set of wonderful panoramic photos ready for you. So make sure you’re sitting comfortably, grab your mouse and start scrolling, we’re sure you’ll have a great time!

 

Dayang Bunting Lake by Julien Mordret (click the picture to open the pano)

Let’s start in Malaysia this time. Just have a look at this path floating on the surface of the Dayang Bunting Lake on a wonderful sunny day. Sometimes panoramic photos make you want to be there right now – to have a nice stroll, or maybe jump in and swim in the lake for a while?

 

Segmento Del Mictlantecuhtli by Luis Erantzcani (click the picture to open the pano)

Now this one is creepy. Seems like some kind of a Mexican tradition (maybe Luis can help us out in the comments?), but you can be sure you don’t want to meet any of these guys in a dark alley in the middle of the night!

 

Dead Tree in Deadvlei and Sunset at Quivertree Forest by Martin Hertel (click the pictures to open the panos)

Two panoramic photos, two magnificent views on Namibian nature. In case you want to know more about these two places, make sure to check out the description of the panos, as Martin provided us with some interesting details!

 

Castle Boskovice Sunset by Daniel Truhlar (click the picture to open the pano)

How about this view! The Boskovice Castle in the Czech Republic gives you an amazing opportunity to look down the valley covered with woods, and as the sunset casts some wonderful light on the whole scenery, this pano is really special!

 

Andreevskaya church and Podol by Maxim Ritus (click the picture to open the pano)

And for the last, but not least pano we have to travel to Kyiv, Ukraine. Thanks to this aerial shot, you’ll see what the city really looks like and you can enjoy the lovely view on the Andreevskaya church up the hill.

 

Keep scrolling, there’s more panoramic beauty below!

Callejón del embudo by Juan Carlos Manjarrés Soto (click the picture to open the pano)

Hof Signs of Fame panorama by M. Hundrieser (click the picture to open the pano)

Kilise Camii cave church in the Valley of Erdemli by Heiner Straesser (click the picture to open the pano)

Morning Glory Arch Two by John Wood (click the picture to open the pano)

Firenze Palazzo Vecchio by Andrea Biffi (click the picture to open the pano)

Google is bringing VR to one million UK school children

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Google’s CEO, Sundar Pichai, is set to announce plans to bring virtual reality to one million UK school children. The internet giant will also launch a new initiative to offer free digital skills training to everyone in the UK.

As part of Pichai’s first visit to the UK since becoming CEO, he is set to announce the new Google Expeditions initiative. Expeditions are collections of linked VR content and supporting materials that can be used alongside the curriculum. The idea is, teachers can take their classes on virtual field trips to museums, underwater, or outer space.


 

How Red Dead Redemption’s writer wants Start VR to change storytelling

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Red Dead Redemption is often regarded as one of the best video games from the past decade. The immensely detailed world full of bustling NPCs, addicting gameplay across the Wild West, and a cast of memorable characters all add up to one of the most lively and appreciated game worlds.


 

Will VR Change Home Cinema As We Know It?

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Whether it be the new gimmick to replace 3D cinema or not, VR – for the moment – seems here to stay. With a plethora of VR headsets for tech-hungry consumers to chose from, it is inevitable that this ultimate immersive experience should find its way into the home cinema market; but are home cinema enthusiasts interested? Can they afford it? What content even is there? And could it (and more importantly, should it?) replace the traditional home cinema sound system and projector set-up?

“Virtual reality most definitely has a place in the home cinema arena,” Jason Lovell, senior product manager, Samsung VR tells CE Pro. “The technology is really taking off and film and video entertainment will be key part of VR’s direction moving forward as the industry grows and the technical capabilities of VR evolve with it.”


 

Accounting VR: Thousands have died.

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Perhaps the best thing about Virtual Reality is how it highlights the simple things in life. Angry tree puppets, adorable bomb hands, and VR headsets made of stomach lining…wait, have I lost you? Let me rewind.

This past Monday, RTPVR was honored to have Tanya Watson as a special guest at our monthly Meetup. Watson has spent the majority of the last decade as an Executive Producer at Epic games, working on titles such as Gears of War, BulletStorm, & Fortnite. But she recently left all that fame and glory behind her to form a new VR Studio, Squanchtendo, with Rick & Morty Co-Creator Justin Roiland.


AMD Radeon Technologies Group Brings Cinematic VR to Millions of Movie Fans

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At AMD, we power technology that shapes the world. Today, we are bringing to market a first-of-a-kind experience for millions of film enthusiasts in India and around the world. Following the unprecedented success of Baahubali: The Beginning, a sweeping adventure movie that broke box office records in India and which was noted for its special effects rendered with AMD professional graphics, we are once again collaborating with leading filmmakers to bring stunning visuals to life. What’s more, we are extending the movie experience by and bringing related Virtual Reality entertainment to the world.


 

HOW VIRTUAL REALITY CAN HELP YOUR BUSINESS

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Virtual reality is a technology that has been around for quite some time. However, it is only recently that it has started getting a lot of attention. When virtual reality is mentioned, it is usually video-games and entertainment that first come to mind. But virtual reality is a technology that has many other applications across multiple fields.


 

History Of Virtual Reality

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Virtual reality is a technology that has been attracting a lot of attention in recent times. In fact, it has been attracting public attention since the early 1990s. However, the fact is that the concept of virtual reality is much older, and it is a technology with a very rich history.


 

How virtual reality is driving a new chapter in film

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Before the 1890s, the idea of a motion picture seemed nearly impossible. Fast forward to the 2000s, and the idea of a three-dimensional (3D) cinematic experience almost feels like a phenomenon of yesteryear.

Despite early success, the past five to six years have fallen quite flat for 3D films. While the release of “Avatar” in late 2009 generated a record-high 2.79 billion dollars in global box revenue, a lack of in-home adoption remained.


 

Thousands of women confess to wanting virtual reality SEX as techy toys become mainstream

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And it seems that Brits are open minded when it comes to strapping on a virtual reality headset and exploring 3D digital worlds.

“Future technologies, like advanced wearable tech, virtual reality, intelligent sex toys and artificial skin, are becoming part of our everyday lives and redefining the way we enjoy sex,” said Dr Elina Berglund, CTO and co-founder of Natural Cycles.


 

APPLE AND VIRTUAL REALITY?

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Apple is a company that is associated with innovation and revolutionary products. However, Apple is not usually among the list of names currently associated with virtual reality. One hears of names like Oculus, Samsung, Microsoft, Facebook, Google, etc., when talking about virtual reality, but ‘Apple’ is often missing in this list. However, there are many signs which point towards the high possibility of Apple being interested in virtual reality’s great potential.


 

Virtual Reality at Standing Rock: An Interview with Jeris JC Miller

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Jeris JC Miller is a global leader in social media, and a member of Shifting POV, a collective of virtual and augmented reality film makers, educators and artists chosen by Facebook and Oculus Rift for their 2016 Launchpad Kickoff Program. That Shifting POV chose to document the struggle of the water protectors at Standing Rock speaks to their commitment to use VR technology to educate and to inspire empathy, a stark contrast to the use of VR in violence centered games. Jeris is one of the only women consistently on the cutting edge of the evolution from PC computing to social networking to augmented and Virtual Reality. 


 

 

Like every Monday, we bring you the most interesting and most wonderful panoramic photos uploaded to 360Cities last week. This time, our summary is really worth your time!

 

Ounasvaara, Rovaniemi, Lapland by FlyFoto Oy (click the picture to open the pano)

Let’s start our virtual trip in Finland and as you can see, it is REALLY cold out there. The fog above the woods of Lapland actually makes you feel the cold, even though you may sit at home or in your comfortable office at the moment.

 

Pasaia 2, Behind the bay entrance by Pierre Aubineau (click the picture to open the pano)

We knew that Spain was wonderful, but this wonderful? Here’s another brilliant aerial shot, that doesn’t make you feel cold like the previous one, though. The sun is casting its last light on the rocks on the coast and everything is quiet, ahead of another night.

 

Curiosity at Murray Buttes by Thomas APPERE (click the picture to open the pano)

Sometimes we move from one continent to another, sometimes we just change countries, or even cities. But this time, we need to travel to another planet. It’s been a really long time since the Mars Curiosity Rover has landed on Mars, and it’s been really busy examining the surface and taking photos, too. Here’s a couple of them, stitched together.

 

Beautiful Aurora by Bane Obradović (click the picture to open the pano)

You simply can’t say no to a nice northern lights pano. In Norway, you can easily get used to them, but it always feels special – even though you just enjoy a panoramic picture. Still beautiful!

 

Langkawi – Sky Bridge by Julien Mordret (click the picture to open the pano)

This is really a special place – The Sky Bridge in Langkawi, Malaysia. Truly an amazing experience for tourists, giving every visitor a unique opportunity to look over the mountains, covered with rainforests, and the coast down below. An amazing structure, really!

 

More amazing panoramic pictures coming your way!

 

Piazza Rotonda Pantheon by Flavio Di Mattia (click the picture to open the pano)

Potsdam Glienicker Bruecke by André Stiebitz (click the picture to open the pano)

bell cave beit guvrin by greg z (click the picture to open the pano)

Aerial Laimos-Skourta Mount Olympus by Vasilis Triantafyllou (click the picture to open the pano)

Mandalay Hill and Mandalay with monks by Rolf Ris (click the pictures to open the panos)

Seljalandsfoss by Andrew Bodrov (click the picture to open the pano)

Punta Menga by Paolo e Mauro Mattiello (click the picture to open the pano)

Griffith Park Observatory by Jim Newberry (click the picture to open the pano)

A Subtlety Panorama by Nathan Tweti (click the picture to open the pano)

6 Tips to Get Started Designing for VR

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For starters — I am no authority on design in any medium, much less VR. I’m just a girl sharing my learnings while I explore creation in a new medium. In my short time spent with VR, I’ve discovered a few things that I’ll carry with me from project to project. Hopefully they may be of some value to you as you get started.


 

THE VIRTUAL REALITY REPORT: How the early days of VR are unfolding and the challenges it must overcome to reach mass adoption

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The virtual reality (VR) market has made significant strides throughout 2016.

New VR headsets like the Oculus Rift and the HTC Vive debuted amid great consumer anticipation, while VR content launches kept pace, with Batman: Arkham VR and Chair In A Room garnering encouraging download totals.


 

MANUS VR GLOVES

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With the Manus VR gloves you can finally see and use your hands in virtual reality. To have a truly immersive experience, your mind needs to believe that you are actually in virtual reality.


 

Panasonic Professional 360 Real-Time 4K Camera: Hands-On

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VR and 360 videos are the focus of intense research and competition as broadcasting companies can sense that this type of content is about to become the topic of an intense push by the industry. To explore new ways to capture broadcast-quality 360 videos, Panasonic came up with this 360-degree 4K Real-Time Camera prototype, which can capture four 4K streams simultaneously to form a 360 degrees view.


 

VR will allow us to live in another world of our own design

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I have dreamed about virtual reality since I was a teenager. In those dreams, I am floating in the darkness of empty space, but with no need for a spacesuit. On my belt there are tools; I use one to create great walls made of stone. I move and size them effortlessly, like using the Force.


 

HOW BRANDS WILL ENGAGE CONSUMERS IN THE AGE OF VR AND AR

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Last week industry at the the Ad Age Brand Summit in LA, industry leaders took a look ahead at how brands and advertisers will leverage VR and AR in 2017 and beyond. What’s coming next?


 

Thanks to smartphones, AR’s beating VR hands down

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Imagine calling up your friend in a land far away and instead of talking with a voice on the phone or screen, interacting with her hologram in real time, in your living room. Or wearing a lens over your eye that projects all you do with your phone on a virtual screen in front of your eyes, just like Iron Man’s Jarvis. That’s augmented reality (AR), in a nutshell, for you.


 

Difference Between Virtual Reality and Augmented Reality | VR vs AR

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Virtual Reality and Augmented Reality have been talked about a lot in these two years and more talking is going to happen in the days forward. Although these two technologies are parallel, nevertheless they are not the same. In this article we explain you the differences between virtual reality and augmented reality, because from we found on many blogs and forums there is a lot of confusion going on in the use of these two technologies.


Worldviz working on a new business communication platform for VR with codename Skolfield

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Worldviz, a specialist in creating diverse VR solutions for public sector and enterprise has recently announced that it is working on a new business communication platform codenamed as Scofield.

Skofield, that is in the initial developmental stage, aims at creating more novel, cost effective and immersive methods that can easily communicate several complex ideas across teams and other decision makers.

The two major elements of Scofield includes “creation” and “experience”. In the creation or the developmental phase, it makes use of the Presentation Designer software to quickly create a VR presentation, by simply dragging and dropping elements in the WYSIWYG editor. This will give users the flexibility to modify the presentation for objects having interactivity. They will also be able to insert additional data in form of fact sheets or manuals to the presentation.


 

VR/AR Input Is Hard… Still

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‘Don’t get too hyped on the possibility of seeing anything at GDC. VR input is hard – in some ways, tracking hands well enough to maintain a sense of proprioceptive presence is even more technically challenging than getting perfect head tracking.
We will show something if and when we get it working well, but we have to avoid showing off prototypes that are not on a clear path to being shipped at the same or higher quality level. Throwing together very expensive or impossible to manufacture prototypes for internal R&D is one thing, using them to publicly set expectations around the near future is another.


 

Hi everyone! If you’re ready for another virtual trip over planet Earth, keen to visit some wonderful spots, you came to the right place! Here’s our weekly round-up!

 

Daguniu dongcuan by kmnet (click the picture to open the pano)

Nothing like a nice view, especially when the weather is this nice. What got our attention this time, was the crooked road going down the valley – just have a look at it! Definitely not for the faint-hearted, that’s for sure!

 

Fitz Roy and Milky Way by Marcio Cabral (click the picture to open the pano)

The weather was fantastic this time as well, however, you need to be more of a night person to enjoy this. And a bit of a traveller, too, as Marcio Cabral had to wonder pretty far in Patagonia to take this magnificent pano. And it was worth it.

 

Via Ferrata Olivers Mariazeller by Sergej Esnault (click the picture to open the pano)

You need to deserve this view. You need to work for it. To be exact, you need to use the climbing route, which – despite not being that difficult – is exactly what you need to do. And after that, this view feels even nicer!

 

Cape Roca by Andrew Bodrov (click the picture to open the pano)

Sometimes, panoramic photos make you speechless and this is exactly the case. Andrew Bodrov visited the furthest place down the west in Portugal and was rewarded by this stunning sunset. Wow!

More wonderful panoramic photos coming your way!

Donau City Tower, Austria Center Vienna and Schloss Schoenbrunn Gloriette by Markus Lissner (click the pictures to open the panos)

Lavaux Unesco World Heritage Site and Surenenpass Bruesti by Fritz Hanke (click the pictures to open the panos)

Winding New Forest Stream in Autumn by Andy Newman (click the picture to open the pano)

Resurrection Cathedral of New Jerusalem Monastery by Max Sankin (click the picture to open the pano)

Berlin Teufelsberg Field Station and Potsdam Alter Markt by André Stiebitz (click the pictures to open the panos)

St Gengoult (Cloister) by Norbert Rau (click the picture to open the pano)

Does VR Mess With Your Brain?

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Virtual reality has been in the news a lot. There is a lot of evidence that it can have a profound effect on the brain, from helping paraplegics regain muscle control to curing instances of vertigo in millionaires. We know that it can provoke empathy, challenge implicit racial bias, and improve control over dreams, allowing a degree of lucid dreaming. But all of these changes are ill-understood. What kind of effect is VR having on your brain – and how long lasting could the effects be?


 

The Politics of Virtual Reality

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In March 2014, Facebook’s Mark Zuckerberg paid $2 billion to acquire a tiny, two-year-old Silicon Valley start-up called Oculus. The company has one major product: the Rift, a virtual reality headset the size of a pair of ski goggles. Like all such headsets, the Rift covers the eyes and, with the aid of earphones, generates sounds and images that users perceive as three-dimensional and concrete, as if they were reality. What makes the Rift special is its size. Earlier headsets were as big as brass diving helmets. They had to be worn in special rooms where they could be tethered by heavy cables to banks of computers. The Rift, which is about to enter the mass market, promises to be the equivalent of an individual scuba tank. Wearing it, users should soon be able to swim freely through formerly two-dimensional media in the comfort of their own homes. (old article, but sounds very timely today)


 

Enabling wireless virtual reality

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One of the limits of today’s virtual reality (VR) headsets is that they have to be tethered to computers in order to process data well enough to deliver high-resolution visuals. But wearing an HDMI cable reduces mobility and can even lead to users tripping over cords.

Fortunately, researchers from MIT’s Computer Science and Artificial Intelligence Laboratory(CSAIL) have recently unveiled a prototype system called “MoVR” that allows gamers to use any VR headset wirelessly.


 

How should or shouldn’t cinematic VR be used to tell stories?

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First of all: the VR days Europe were great. I met so many nice and interesting people this past weekend. I honestly feel I have gained some new friends and not just new people to work with. Also, from the insights we came up with in our many good discussions, I could have written at least five new blogs. Unfortunately, I have only time to write one, but I think this one comes close to the core of what this weekend was all about. At least for me.


 

AI & VR on Revue

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The topics of Artificial Intelligence, Virtual Realty & Augmented Reality are not only extremely relevant and captivating but also super engaging. A lot of our users are expressing growing interest in the world of tech and we couldn’t be happier about that. We’re pretty much enthusiasts ourselves when it comes to anything even remotely tech-related so seeing our community read & interact about such digests on Revue is truly awesome!


 

Google Daydream Review: Casual VR Closes the Gap

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Google has been playing in the VR space since 2014 back when they launched the Cardboard initiative, a super low barrier starting point for VR which let people pair any modern smartphone with a $15 headset literally made out of cardboard. The company hoped Cardboard would act as a stepping stone to introduce people to VR, but it also proved to be a stepping stone for the company itself to become more deeply involved in the space.


 

This Virtual Reality Simulator Lets You Test Real Canon Cameras and Lenses

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Canon has built its own Oculus Rift app, giving users a virtual environment where they can go out and improve their composition skills while they try out some of the gear they’ve been lusting over.

The aptly named “Camera Simulator by Canon Labs” lets users (or is it players?) choose between three cameras and three lenses, and then gives you full control of both the exposure triangle and your composition.

Virtual Reality Filmmaking Tricks Revealed


 

Military Applications Of Virtual Reality

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Virtual reality is a technology that is all set to bring about change in many fields. One of the fields in which virtual reality finds application is the military. In fact, military applications were among the earliest applications of virtual reality. For example, way back in 1929, a commercial flight simulator called the ‘Link trainer’ was created by Edward Link – this technology was used by the U.S. Military. Let us take a closer look at the military applications of virtual reality.


 

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Is Virtual Reality the future of television? That’s probably not a question that keeps you awake at night, but our columnist Olly Mann is on the case…


 

This is Useful: VRDC’s VR/AR Innovation Report

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VRDC’s VR/AR Innovation Report from August 2016 is now available as a free download. “500 professionals involved in the development of augmented or virtual reality games and experiences” were surveyed.


 

 

Have a break and check out some wonderful panoramic photos! If that sounds good to you, keep scrolling, because there’s a lot to admire!

 

Hong Kong Baptist University by Pengfei Xu (click the picture to open the pano)

In our weekly summary of the most interesting panoramic photos uploaded last week, we start in Hong Kong this time. Sunsets are always beautiful and this one, captured from above Hong Kong, is really special. It casts wonderful light on the city that is already lit up with streetlights. Wonderful combination!

 

Aerial Chania Lighthouse of the old port Crete by Vasilis Triantafyllou (click the picture to open the pano)

One more aerial shot, a little bit similar to the previous one. This time, however, we need to travel all the way to Greece for this view. And for you this time, it is only one click away. And it’s worth clicking!

 

Porto Pino dunes and Cala Beppe Podda by Paolo e Mauro Mattiello (click the pictures to open the panos)

What do these two panos have in common? They both capture the world both under water and above. One out in the sea, the other one in a little bay surrounded by rocks. Looks like Paulo and Mauro had a tremendous time in Sardinia!

 

Ski resort Målselv Fjellandsby by Bane Obradović (click the picture to open the pano)

Green aurora lights on a clear night sky, that’s something we could watch every day. Just imagine having this kind of view from your window. Who would say no to that?

 

Palace of the Dukes by Santiago Ribas (click the picture to open the pano)

Parliament and Vajdahunyad Castle by Bence Bankuty (click the pictures to open the panos)

The memorial “Motherland calls” by Boris Bushmin (click the picture to open the pano)

Spout floor of Jill Windmill by Mike Anton (click the picture to open the pano)

Lavaux Unesco World Heritage Site by Fritz Hanke (click the picture to open the pano)

Little Mermaid in Copenhagen by Alex Mayer (click the picture to open the pano)

Nikon Keymission 360 Preliminary Review

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 In this post, I will discuss my preliminary review of the Nikon Keymission 360 after having used it for a week, based on my experience with having owned several other 360 cameras, and having shot with 360 cameras almost exclusively for the past 18 months.  I have tried to cover everything relevant but I haven’t used it extensively yet, so there could be problems or workarounds that I haven’t discovered.


 

Want to Know What Virtual Reality Might Become? Look to the Past

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The Scottish scientist David Brewster was one of those 19th-century characters with no real equivalent today. An ordained minister in the Church of Scotland, he took an early interest in astronomy and became for a time one of the world’s leading experts on the science of optics. He also harbored a great fondness for popular amusements, and at some point in the early part of the century, he began frequenting a theatrical horror show in the West End of London called the Phantasmagoria. He went in part as a debunker, a skeptic hoping to reveal the secret craft behind the spectacle. But he also sensed that something profound was lurking in the trickery. He suspected that the showmen were exploiting some intrinsic quirks in the human sensory system — perhaps, he hoped, rendering them more intelligible to the scientist. Brewster called the world of scientifically produced illusion “natural magic.”


 

This is what makes me so excited about VR at the moment

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It’s been a great month for VR!

We’ve seen some amazing announcements and demos that give us confidence that VR is really here to stay this time. The key in mass adoption is a mix between affordable, high quality hardware and compelling content. Nobody knows when the VR mass adoption happens, but there’s a lot coming up that makes us excited!


Will Virtual Reality Fail? Once Again?

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Don’t start bashing me so soon for calling VR failure. But let’s not become the mice of our own experiments. We may end up creating a huge biased views of our creation. Let us not become victims of misplaced enthusiasm and ignore relevant facts. This is not one of those posts where we repeat past experiences or how Google Glass and 3D TV failed. We have read all of that. As is the tradition of VRCherries, we will make you aware of some facts of Virtual Reality, pitfalls ahead and what could possibly go wrong. As it happens in most such failures, the big corporations just dismisses those investments off. Those who are left sulking are the practitioners of the technology. I am sure none of you, be the developers, content creators, small time researchers and such do not wish to be left with dead investments and no clients. So exactly how should we as the VR community should tackle this issue for our own benefit?


 

Creating Videos with Spatial Audio for Facebook 360

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Preparing videos with spatial audio for upload to Facebook requires the Facebook 360 Encoder application. The Encoder is available with the Spatial Workstation installer. Additionally, files with YouTube’s Spherical Video and Spatial Audio Metadata are supported and can be directly uploaded to Facebook 360.


 

The New York Times has starting releasing 360-degree virtual reality stories as daily news.

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The New York Times has been releasing 360 videos for a while,  the NYT VR app on Google Cardboard is a beautiful introduction to 360VR storytelling. NYT VR also released award winning “The Displaced” and motivated lots of other journalists to tell stories in VR.

“It’s time to make 360 video a part of the daily news report, as common as text or interactives,” – Meredith Kopit Levien, executive vice president and chief revenue officer at The New York Times Company.


 

VIRTUAL REALITY HEALTHCARE: THE NEW BREAKTHROUGH IN MEDICINE

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Virtual reality was first considered to be the new gaming technology. But it has proved the capability to innovate other branches of our everyday life. Besides games, it got strongly accustomed in live events, movies and TV shows streaming, design and architecture, industry and military. What is even more important, VR brings innovations to medicine, bringing the branch to a completely new level.


 

VR Startups: Holos is building your true home in VR

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Virtual Reality is a whole new world for consumers. A world that has to be discovered from the ground up. We know how to use our computers and smartphones, but how is our workplace in VR going to look like? Where do we find and how do we start our VR apps? For our “VR Startups” series we are today speaking with Tyler and Dan from Holos, a startup that wants to find the definite answer for these questions!


 

Adobe updates its Creative Cloud suite of apps with focus on 3D and VR

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Adobe announced a flurry of updates to its Creative Cloud suite of apps and services today ahead of its MAX conference, introducing a new 3D design app called Project Felix, a font store called Typekit Marketplace, virtual reality features for the Premiere Pro video editor, three new Android apps, and a bunch of smaller updates across desktop and mobile.


 

USA Today launches weekly VR news series “VRtually There” with new “cubemercial” format for advertisers

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On October 27th, USA Today became one of the most prominent virtual reality content creators in the news business with the launch of a weekly VR news show, VRtually There, a collaboration between its editorial team and in-house agency, GET Creative.


 

L’Oréal Is Using Virtual Reality To Expand The “Matrix Academy”

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Animators spent decades trying to make hair look fully realistic, until Pixar created the software used in such movies as Monsters Inc. and Brave. Now that same problem has to be solved in virtual reality.

“From our perspective, hair is the hardest possible problem,” explains 8i’s Linc Gasking. 8i specializes in modeling fine human details like eyes and fingers, but its team found hair to be particularly challenging, especially the frizzy kind.