How to become a Unity developer for VR and AR
‘WordPress for VR’: Meet the team trying to democratize virtual reality
For dramatic VR to succeed, music must become the director
We’ve all experienced music’s power to change our mood or drum up feelings of nostalgia, fear or excitement. And beyond entertainment, numerous studies have proven that music can inspire action and actually impact change.
Baidu opens augmented reality lab, begins integrating AR into search
Chinese search giant Baidu is looking to further entrench itself in the world of augmented reality, announcing today that it is establishing an AR lab to research and build experiences that more tightly integrate the digital experiences we have on our devices with the world around us.
Virtual-Reality Firm Spaces Raises $6.5M
Los Angeles-based virtual- and mixed-reality firm Spaces has raised $6.5 million in series seed funding, having previously raised $3 million. The investment was led by China-based Songcheng Performance Development Co. (also an investor in the initial round), with additional investment from Comcast Ventures.
‘Dear Angelica’: A VR film that steps inside a painter’s brain
At an early point in “Dear Angelica,” you switch from watching an animated movie to living inside it. It feels a little like stepping into a dream, except it isn’t one sprung from your own mind, but that of an artist leading you into hers.
Best VR Racing Games: Feel Adrenaline Rush Every Hour
VR racing games actually give you a kick while you are playing these games sitting in your couch. Chris McCormack once quoted, “Fact One: Races are won or lost in key moments. Fact Two: Success in the sport is, above all else, about enduring suffering.” The car racing has always fascinated all of us be it be watching on television or playing it on video games or play stations.
Virtual Reality HMDs 2016 Sales Numbers
With the first consumer VR year behind us, the sales numbers of VR HMDs are finally coming in.The VR industry is not at the same stage as the smartphone industry was when the iPhone came out. It’s more like 1997 when we had the first globally available mobile phones. When the iPhone came out we already had smartphones. But the jump from rudimentary VR HMDs to the “iPhone-status” VR HMDs will be shorter than with smartphones.
Tricking the Brain is the Only Way to Achieve a Total Haptics Solution
Deep in the basement of the Sands Expo Hall at CES was an area of emerging technologies called Eureka Park, which had a number of VR start-ups hoping to connect with suppliers, manufacturers, investors, or media in order to launch a product or idea. There was an early-stage haptic start-up called Go Touch VR showing off a haptic ring that simulated the type of pressure your finger might feel when pressing a button. I’d say that their demo was still firmly within the uncanny valley of awkwardness, but CEO Eric Vezzoli has a Ph.D. in haptics and was able to articulate an ambitious vision and technical roadmap towards a low-cost and low-fidelity haptics solution.
Here’s What We Know About ZeniMax v. Oculus VR