Virtual reality games will see explosive growth in China
Virtual reality games and mobile eSports are expected to see explosive growth in China, according to a report by research firm IDC.
IDC expects China’s VR game industry to see explosive growth by the end of 2017 and market size to approach $11.5 billion USD (RMB80.0 billion) by 2020.
360 degree cameras aren’t VR — and it’s important we say so
The consumer electronics industry is evolving every day, and the world of cameras is no exception. We’re seeing incredible things happen with photography, and recent products like the GoPro Fusion and Ricoh Theta V are pushing the industry forward. But despite all of their advancements, there’s one thing many recent cameras are claiming to accomplish that they simply don’t: virtual reality.
Virtual reality lessons could make some teachers millionaires, experts predict
Robot classroom assistants and virtual reality learning could see “celebrity teachers” make millions, experts claim.
Technology is set to play a vital role in helping the 263 million children globally who are not in school, delegates at the annual Headmasters’ and Headmistresses’ Conference (HMC) heard.
Asus WMR Headset Initial Review: Worth Waiting For?
Windows Mixed Reality (WMR) is Microsoft’s route into virtual reality (VR) experiences for Windows, without the need for a ultra-fast and expensive PC setup. There are a variety of third-party headset options, of which the Asus HC102 is perhaps the most interesting – offering a more striking design than its Acer, Dell Visor and Lenovo Explorer competition.
Paramount Pictures Launching First Virtual Reality Movie Theater
The studio, in partnership with Bigscreen, is collaborating with several tech companies leading efforts in the virtual reality space — Oculus, Samsung, HTC and Microsoft, among others — to launch a first VR movie theater. A viewer puts on a VR headset and sits in a “theater” in front of a huge screen watching a movie as you would in a brick-and-mortar theater.
Toronto’s new IMAX VR arcade shows how virtual reality can shape your local theater
Most games use the HTC Vive, while a few utilize the fledgling StarVR headset, which features a greater 210-degree field of view. Currently, only John Wick supports StarVR, but there’s also an experience based on The Mummy in the works. Most of the experiences also utilize some form of force feedback — either through a chair or Subpac rumble backpacks — and IMAX says that it’s experimenting with potentially adding smell for a full “4D” experience.
Even with hype, AR struggling to scale
Augmented reality (AR) has received immense attention across the retail industry in 2017. As the technology became more refined, marketers saw the limitless strategic and creative possibilities. Everyone in retail was enticed by the potential for customer engagement and data collection.
IAAPA ’17 Wrap-up: Virtual Reality, Talking Robots and Fun Food filled the annual Orlando theme park convention
The International Association of Amusement Parks and Attractions (IAAPA) Expo 2017 brought tens of thousands of industry professionals to Orlando’s Orange County Convention Center this week to debut new innovations in rides, games, and food for parks worldwide.
The availability of VR is changing the kinds of sexual and pornographic experiences people are looking for, say creators
People could soon be watching more and more “intimate” pornography through virtual reality headsets, according to experts.
New VR technology could allow for personal experiences of a kind even more real and perfect than the real world, and the consequences are expected to change every form of experience we have with technology today. Inevitably, those advances are also being used in the pornographic industry, to create new kinds of virtual reality videos.
Apple acquired augmented reality headset startup Vrvana for $30M
As Apple reportedly ramps up work to ship an augmented reality headset in 2020, it has acquired a startup from Montreal, Canada that could help it get there. TechCrunch has learned that Apple has acquired Vrvana, maker of the Totem headset — which had rave reviews but never shipped. The deal was for around $30 million, two sources tell TechCrunch.