Interesting articles about VR – week #36 360citiesblog News and Announcements September 6, 2016 4 Minutes Academic research looks beyond the hype for better quality virtual reality experiences “Once again!” say researchers Jukka Häkkinen and Takashi Kawai from the Visual Cognitive Research Group at the University of Helsinki, Institute of Behavioral Sciences. The two scientists have a long history of research in head-mounted displays and virtual reality and have certainly seen a few hypes come and go. As an example, they mention the 3D TV. “Despite the early hype it never became a success,” says Jukka Häkkinen, and asks if it in the end came down to the fact that the content was not so attractive and didn’t give real added value to the consumers. Virtual reality robots could help teleport juries to crime scenes Juries are seldom allowed to visit crime scenes. There are exceptions, usually in difficult, high-profile murder cases such as the O.J Simpson trial in 1995 in the US and the Jill Dando murder trial in 2001 in the UK. But asking jurors to become fact finders in this way comes with myriad problems, from possible biases to the logistical and security challenges of taking them to the crime scene. Resident Evil 7: The Use of Photogrammetry for VR IGN Japan did a wonderful report from the CEDEC 2016, although the translation comes from the all powerful NeoGAF and user Dusk Golem (thank you, man!). The report mostly talks about the things, which are relevant for the newest Resident Evil, but there are a couple of technical details, which might be interesting for our readers. Mostly because the developers talked a lot about the production of VR games for PSVR and the use of photogrammetry in modern gamedev. Here are the most important bits of information from the presentation Mobile Is The Future Of Virtual Reality! Gartner said global smartphone sales are estimated to reach 1.5 billion units in 2016, a 7 percent growth from 2015. The total mobile phone market is forecast to reach 1.9 billion units in 2016. The global PC shipment market is expected to total 284 million units in 2016, a decline of 1.5 per cent year on year. Traditional PCs are on pace to decline 6.7 percent in 2016. The biggest challenge, and potential benefit for the PC market is the integration of Windows 10 with Intel’s Skylake architecture. It has the potential for new form factors with more attractive features. With each passing season, another wave of mobile devices is released that’s more capable and more powerful than the generation preceding it. We’re at the point where anyone armed with a current model smartphone or tablet is able to handle almost all of their at-home—and even at-work—tasks without needing anything else. Exoskeleton glove can make you feel objects in VR The future of VR is not just the development of VR Hardware , the VR accessories market has extreme potential too. A lot of companies have taken up the task of making the most amazing VR accessories such as tracking systems , motion controllers and other add ons . These make the VR experience more immersive and enticing, undoubtedly. Björk Digital review – to virtual reality and beyond Well, this is definitely the most fun you can have inside a gigantic pulsating mouth this month. Predictably, Björk Digital is a peculiar affair. It is essentially the first chance to watch – or perhaps “experience” or “inhabit” would be more appropriate – four of the new virtual reality videos for Vulnicura tracks that are to be released “on all major VR platforms” this winter, plus a couple of cinema rooms and some odd musical instruments and iPad apps you can tootle on. Ticketholders are led through in timed groups so that VR stations and this immersive exhibition can be experienced in sync. It’s neither art exhibition nor film presentation nor tech demonstration, but a hodge-podge of all of the above. Facebook Removes the Vomit From 360-Degree Videos FACEBOOK SAYS 360-DEGREE video is the future of the Internet. And there’s at least one good reason to believe this: Facebook is pushing prodigiously hard to make 360-degree video the future of the Internet. This Company Will Forever Alter the 360° Video-Making Industry Creating videos in 360° is not an easy task. The industry currently floats in this nebulous spot – equally positioned between film, theater and virtual reality – with a strong lack of vernacular, rules and strong exemplary models. The limitations with the technology itself is enough to make one stay away from the medium as a whole. Currently, one of the largest challenges is that you can’t move the rig or tri-pod. Forget the selfie, it’s all about the virtual reality ‘surroundie’ now for millennials “Surroundie” – a term coined by CCS Insight analyst Ben Wood – refers to a selfie taken with a 360 degree camera. Wood, the chief of research at CCS, believes that the time is now for this form of content to take off. Cinematic VR Challenge shows how virtual reality is set to transform film As the sun set over the Olympic Mountains on a warm and muggy Sunday, I trekked from the manicured suburbia of Sammamish, Wash., to Seattle’s historic Fort Lawton district, where an eclectic home, known as the Bird House, sits among low-hanging branches at the end of a quiet street. Share this:TwitterFacebookLike this:Like Loading... Related Published September 6, 2016