Does VR Mess With Your Brain?
Virtual reality has been in the news a lot. There is a lot of evidence that it can have a profound effect on the brain, from helping paraplegics regain muscle control to curing instances of vertigo in millionaires. We know that it can provoke empathy, challenge implicit racial bias, and improve control over dreams, allowing a degree of lucid dreaming. But all of these changes are ill-understood. What kind of effect is VR having on your brain – and how long lasting could the effects be?
The Politics of Virtual Reality
In March 2014, Facebook’s Mark Zuckerberg paid $2 billion to acquire a tiny, two-year-old Silicon Valley start-up called Oculus. The company has one major product: the Rift, a virtual reality headset the size of a pair of ski goggles. Like all such headsets, the Rift covers the eyes and, with the aid of earphones, generates sounds and images that users perceive as three-dimensional and concrete, as if they were reality. What makes the Rift special is its size. Earlier headsets were as big as brass diving helmets. They had to be worn in special rooms where they could be tethered by heavy cables to banks of computers. The Rift, which is about to enter the mass market, promises to be the equivalent of an individual scuba tank. Wearing it, users should soon be able to swim freely through formerly two-dimensional media in the comfort of their own homes. (old article, but sounds very timely today)
Enabling wireless virtual reality
One of the limits of today’s virtual reality (VR) headsets is that they have to be tethered to computers in order to process data well enough to deliver high-resolution visuals. But wearing an HDMI cable reduces mobility and can even lead to users tripping over cords.
Fortunately, researchers from MIT’s Computer Science and Artificial Intelligence Laboratory(CSAIL) have recently unveiled a prototype system called “MoVR” that allows gamers to use any VR headset wirelessly.
How should or shouldn’t cinematic VR be used to tell stories?
First of all: the VR days Europe were great. I met so many nice and interesting people this past weekend. I honestly feel I have gained some new friends and not just new people to work with. Also, from the insights we came up with in our many good discussions, I could have written at least five new blogs. Unfortunately, I have only time to write one, but I think this one comes close to the core of what this weekend was all about. At least for me.
AI & VR on Revue
The topics of Artificial Intelligence, Virtual Realty & Augmented Reality are not only extremely relevant and captivating but also super engaging. A lot of our users are expressing growing interest in the world of tech and we couldn’t be happier about that. We’re pretty much enthusiasts ourselves when it comes to anything even remotely tech-related so seeing our community read & interact about such digests on Revue is truly awesome!
Google Daydream Review: Casual VR Closes the Gap
Google has been playing in the VR space since 2014 back when they launched the Cardboard initiative, a super low barrier starting point for VR which let people pair any modern smartphone with a $15 headset literally made out of cardboard. The company hoped Cardboard would act as a stepping stone to introduce people to VR, but it also proved to be a stepping stone for the company itself to become more deeply involved in the space.
This Virtual Reality Simulator Lets You Test Real Canon Cameras and Lenses
The aptly named “Camera Simulator by Canon Labs” lets users (or is it players?) choose between three cameras and three lenses, and then gives you full control of both the exposure triangle and your composition.
Virtual Reality Filmmaking Tricks Revealed
Military Applications Of Virtual Reality
Virtual reality is a technology that is all set to bring about change in many fields. One of the fields in which virtual reality finds application is the military. In fact, military applications were among the earliest applications of virtual reality. For example, way back in 1929, a commercial flight simulator called the ‘Link trainer’ was created by Edward Link – this technology was used by the U.S. Military. Let us take a closer look at the military applications of virtual reality.
It’s a Mann’s world: Virtual reality TV
This is Useful: VRDC’s VR/AR Innovation Report
VRDC’s VR/AR Innovation Report from August 2016 is now available as a free download. “500 professionals involved in the development of augmented or virtual reality games and experiences” were surveyed.