Interesting articles about VR – week #48

Google is bringing VR to one million UK school children


Google’s CEO, Sundar Pichai, is set to announce plans to bring virtual reality to one million UK school children. The internet giant will also launch a new initiative to offer free digital skills training to everyone in the UK.

As part of Pichai’s first visit to the UK since becoming CEO, he is set to announce the new Google Expeditions initiative. Expeditions are collections of linked VR content and supporting materials that can be used alongside the curriculum. The idea is, teachers can take their classes on virtual field trips to museums, underwater, or outer space.


How Red Dead Redemption’s writer wants Start VR to change storytelling


Red Dead Redemption is often regarded as one of the best video games from the past decade. The immensely detailed world full of bustling NPCs, addicting gameplay across the Wild West, and a cast of memorable characters all add up to one of the most lively and appreciated game worlds.


Will VR Change Home Cinema As We Know It?


Whether it be the new gimmick to replace 3D cinema or not, VR – for the moment – seems here to stay. With a plethora of VR headsets for tech-hungry consumers to chose from, it is inevitable that this ultimate immersive experience should find its way into the home cinema market; but are home cinema enthusiasts interested? Can they afford it? What content even is there? And could it (and more importantly, should it?) replace the traditional home cinema sound system and projector set-up?

“Virtual reality most definitely has a place in the home cinema arena,” Jason Lovell, senior product manager, Samsung VR tells CE Pro. “The technology is really taking off and film and video entertainment will be key part of VR’s direction moving forward as the industry grows and the technical capabilities of VR evolve with it.”


Accounting VR: Thousands have died.


Perhaps the best thing about Virtual Reality is how it highlights the simple things in life. Angry tree puppets, adorable bomb hands, and VR headsets made of stomach lining…wait, have I lost you? Let me rewind.

This past Monday, RTPVR was honored to have Tanya Watson as a special guest at our monthly Meetup. Watson has spent the majority of the last decade as an Executive Producer at Epic games, working on titles such as Gears of War, BulletStorm, & Fortnite. But she recently left all that fame and glory behind her to form a new VR Studio, Squanchtendo, with Rick & Morty Co-Creator Justin Roiland.

AMD Radeon Technologies Group Brings Cinematic VR to Millions of Movie Fans


At AMD, we power technology that shapes the world. Today, we are bringing to market a first-of-a-kind experience for millions of film enthusiasts in India and around the world. Following the unprecedented success of Baahubali: The Beginning, a sweeping adventure movie that broke box office records in India and which was noted for its special effects rendered with AMD professional graphics, we are once again collaborating with leading filmmakers to bring stunning visuals to life. What’s more, we are extending the movie experience by and bringing related Virtual Reality entertainment to the world.




Virtual reality is a technology that has been around for quite some time. However, it is only recently that it has started getting a lot of attention. When virtual reality is mentioned, it is usually video-games and entertainment that first come to mind. But virtual reality is a technology that has many other applications across multiple fields.


History Of Virtual Reality


Virtual reality is a technology that has been attracting a lot of attention in recent times. In fact, it has been attracting public attention since the early 1990s. However, the fact is that the concept of virtual reality is much older, and it is a technology with a very rich history.


How virtual reality is driving a new chapter in film


Before the 1890s, the idea of a motion picture seemed nearly impossible. Fast forward to the 2000s, and the idea of a three-dimensional (3D) cinematic experience almost feels like a phenomenon of yesteryear.

Despite early success, the past five to six years have fallen quite flat for 3D films. While the release of “Avatar” in late 2009 generated a record-high 2.79 billion dollars in global box revenue, a lack of in-home adoption remained.


Thousands of women confess to wanting virtual reality SEX as techy toys become mainstream


And it seems that Brits are open minded when it comes to strapping on a virtual reality headset and exploring 3D digital worlds.

“Future technologies, like advanced wearable tech, virtual reality, intelligent sex toys and artificial skin, are becoming part of our everyday lives and redefining the way we enjoy sex,” said Dr Elina Berglund, CTO and co-founder of Natural Cycles.




Apple is a company that is associated with innovation and revolutionary products. However, Apple is not usually among the list of names currently associated with virtual reality. One hears of names like Oculus, Samsung, Microsoft, Facebook, Google, etc., when talking about virtual reality, but ‘Apple’ is often missing in this list. However, there are many signs which point towards the high possibility of Apple being interested in virtual reality’s great potential.


Virtual Reality at Standing Rock: An Interview with Jeris JC Miller


Jeris JC Miller is a global leader in social media, and a member of Shifting POV, a collective of virtual and augmented reality film makers, educators and artists chosen by Facebook and Oculus Rift for their 2016 Launchpad Kickoff Program. That Shifting POV chose to document the struggle of the water protectors at Standing Rock speaks to their commitment to use VR technology to educate and to inspire empathy, a stark contrast to the use of VR in violence centered games. Jeris is one of the only women consistently on the cutting edge of the evolution from PC computing to social networking to augmented and Virtual Reality. 



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