VR headsets will soon lose the cords. Why that’s a problem
On the eve of CES, where virtual reality is set to dominate, the loudest chatter around VR seems to be focused on the dawn of tetherless, high-end VR headsets. The basic idea: to bring the kind of mobility you enjoy with something like the mobile phone-based Samsung Gear VR to premium VR devices like the Oculus Rift and HTC Vive. Some feel that once these higher-end headsets are untethered, VR will truly take off, as we’ll be able to fully immerse ourselves by walking around freely in the real world while jacked into the virtual world.
Facebook pop-up stores offer taste of VR
No, your eyes are not deceiving you. The Facebook store is real. Consumers and travelers may have bumped into these pop-up Facebook “stores” over the holidays at airports and malls. What the stores are trying to sell is one of the tech sector’s hottest trends — virtual reality.
Not Just For Gaming: Virtual Reality Meditation Helps Women Through Labor Pains
It’s widely acknowledged that the pain experienced during childbirth is pretty rough. Even if you haven’t experienced having a child yourself, seeing women scream in television and films while they give birth to a new baby would make anyone cringe. That’s why doctors have been trying to find ways to help manage, if not completely avoid the pain.
Virtual Reality Is A Renegade Technology That’s Disrupting The Creative Process
I’m far from the first person to suggest that creative companies are currently at a crossroads. Everything around us is shifting, from the media and platforms we’re expected to navigate, to the kinds of ideas our clients expect from us. And it seems that increasingly, we’re falling short of those expectations. Why? A failure on our part for not changing the creative ways we work with technologists and partners to come up with fresh ideas.
Virtual Reality’s Quest for Real Money
Audi is giving customers superpowers at several of its dealerships. People can strap on virtual-reality headsets that give them X-ray vision to peek under car hoods and, just for fun, see what their dream drive would look like parked on the moon, next to asteroid craters.
A NEW FRONTIER IN VIRTUAL REALITY? MICROSOFT PATENTS HINTS AT STAR TREK-LIKE HOLODECK
Science fiction quite often predicts future technology. The very first science fiction movie, 1902’s A Trip to the Moon, predicted the moon landing 67 years later, and it’s also true of Star Trek, the best-known science fiction TV show. Star Trek has augured a host of gadgets that have already seen the light of day, like cell phones and “tricorder”-like devices .
We can’t expect virtual reality to make us better people online
Last week, I got to chat with Epic CEO Tim Sweeney, one of the virtual reality gaming industry’s most prominent figures. Like many others, Sweeney believes that VR has the potential to transform how we interact online, especially as more sophisticated tracking systems translate body language, facial expressions, and other details into digital worlds. More specifically, he thinks virtual reality could make us treat each other better there. Unfortunately, this is almost certainly wrong — and if we wait for it to happen, I fear we’ll ruin social VR in the process.
The troubled history of VR and why next year will make it or break it
Like every child growing up in the Nineties, I spent a good chunk of my time watching the Mighty Morphin Power Rangers. But in laying the foundation for being an adult geek, there was another show I liked much better.
VR may not have made much money, but it’s already revitalising games
2016 has been the kind of year that’s probably best spent with your head in a bucket. Luckily for me, that bucket had two little screens wired into it and all sorts of motion-sensing gadgetry stuck on top. I have no idea how VR works – and from a business sense, I gather that it doesn’t really work all that well at the moment. Yet, despite the fact that I couldn’t afford the hardware myself, and despite the fact that VR games aren’t going to be troubling the charts any time soon, VR’s provided me with my favourite gaming moments of this year – and probably my favourite gaming moments of the last few years.
HoloLens, Magic Leap & SmartGlasses—Lots of Mixed and Augmented Reality Coming to CES 2017
The coming year promises to be a good one for those of us watching the augmented and mixed reality world. And the Consumer Electronics Show (CES), starting Jan. 5 in Las Vegas, Nevada, for its 50th year, is bringing 2017 in with a bang—we’re expecting a ton of great announcements on the horizon.
VFX for 360 VR, and why you are not prepared for it (Part 2)
In part one of this post I explored workflow challenges resulting from how conceptually different 360-video VR is from everything I’ve worked on before in my career as a VFX supervisor. In this part I’ll be diving into technical challenges resulting from requirements and limitations unique to 360-video VR, which I’ve experienced while working on a 360-video web-series for YouTube.
Toymakers are the early adopters pushing AR into the mainstream
In the race to greater consumer adoption, augmented reality is emerging as the early leader, thanks to its adoption by a key consumer market.