Interesting articles about VR – week #34

Virtual Reality App Development

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A fashion trend, a cutting-edge technology, a new direction in art, a radical philosophical and lifestyle shift. First of all VR is a rapidly growing market. Many researches state that VR market is on its way to its own Big Bang with some, like Thinkmobiles, promising a 400% increase in number of active VR users till 2018. So with the cost to develop a VR app being quite fair nowadays it is the best time to create a VR app for business.


Xiaomi hints at a more ‘sophisticated’ virtual reality headset

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Chinese electronics giant Xiaomi is working on a more “sophisticated” virtual reality (VR) headset, its head of international told CNBC on Friday, just days after announcing its first foray into the space. Earlier this month, Xiaomi unveiled the Mi VR Play headset, a device it said was an “entry level” product without unveiling the price.


Virtual, augmented and mixed reality are the 4th wave

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Consumer computing platform changes aren’t straight lines, they’re waves. PC, internet and mobile were the first 3 waves, and each was faster, larger and more disruptive than the last. Now the fourth wave of virtual, augmented and mixed reality is bearing down on us, so let’s dive in. The water’s fine.


Is VR the Future of Video Marketing?

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…now, in 2016, VR is finally as good as we always hoped it would be. It’s attainable too, with over 43 million active users worldwide and counting. Studies have predicted that by 2018, the number of people with a VR headset will reach 171 million!

That creates a lot of potential for marketers, now and in the future.

But, can VR go the distance?

Or is it just a passing craze?


9 market research reports to prove the massive potential of virtual reality

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By many experts, 2016 is seen as the year when virtual and augmented reality are expected to take off as a consumer technology. Here are some — free and paid — reports that will help you better understand the direction of the growing trends in the global VR/AR industry.


Intel’s new ‘merged reality’ headset sports made-in-Israel tech

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Project Alloy, introduced this week in San Francisco, lets you move around in VR without bumping into real-world objects, utilizing RealSense, a Haifa-developed vision system


Virtual Reality and the reimagining of Story

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Fast forward to the glorious year of 2016 and we have another beast in the house which hints at the nature of VR. Take look at the video below which shows the first hand on reactions of IGN’s (entertainment site) staff to the Paranormal Activity VR gameexperience. Watching this, another revelation becomes apparent.  Especially when we reach the climax of the experience, and shit really hits the fan in the haunted house, the seasoned gameplayers are turned into crying babies. Watching this, I had goosebumps, because I knew that what Doom 3 offered over a decade ago, was nothing compared to the sheer schock, exhiliration, nauseau, and terror which VR will have on our senses in the coming years.


10 Great Examples of VR Media in Modern Journalism

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Storytelling. The art of showing and telling stories in a rich and elaborate manner. For as long as we can trail back our lineage, stories has been a foundational cornerstone within our cultural heritage, and this regardless of where we individually may hail from.


Seven Billion Heads are Better Than One

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With ultra-socialized millennials taking over the workforce, team and project based work is quickly becoming the standard operating procedure of most organizations. And good thing too. As the complexity of the problems that businesses need to tackle increases, multiple brains working together seems to have a much higher chance of success.


How NASA is using virtual and augmented reality to tain astronauts.

PHOTO DATE: 01-28-10 LOCATION: Bldg. 9 - VR Lab  SUBJECT:  STS-132 crew during their MSS/SIMP EVA3 OPS 4 training with Expedition 23 crew member Tracy Caldwell Dyson. Instructor is Madhurita Sengupta. PHOTOGRAPHER:  James Blair
Virtual reality; is no longer a thing of the future – it is progressively permeating through every niche of the society. Whether it is education, law enforcement or just recreational activities, we are finding more and more uses of stepping into an engineered world. So, it comes as no surprise that National Aeronautics and Space Administration (NASA) is extensively employing virtual reality to better acclimatize its astronauts to conditions they will experience once they step across the Earth’s boundaries. Here we take a look at a brief overview of this development.

 

 

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