Interesting articles about VR – week #38

Virtual reality series lets you experience life in prison

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A middle-aged black man sits in a room, facing you. With long, thick dreads framing his solemn face, he tells you the story of how he came to spend 19 years in prison on charges of second-degree murder. It all started when he ran away from an abusive home at 14 years old.


 

Virtual Reality May Help You Control Your Dreams

People try out the Oculus Rift virtual reality headsets at the Oculus booth at the Electronic Entertainment Expo on Wednesday, June 11, 2014, in Los Angeles. (AP Photo/Jae C. Hong)

When Jayne Gackenbach’s son took up Nintendo in the 1990s, she began to worry. As she watched him spend hours manipulating characters on the screen, she wondered if all that time in fictional worlds was messing with his head.

It’s a concern that any parent might have. But Gackenbach, a psychologist at MacEwan University, put the question to the test.


 

Why Oculus Rift and Samsung VR’s Days on Top in Virtual Reality Are Numbered

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In a study of 22 VR devices with built-in displays on the market, Oculus Rift ranked at the top but emerging devices such as Sulon Q and Star VR were on the verge of gaining the lead. Similarly, across 65 smartphone-based VR headsets, Samsung Gear still grabbed the most attention but was overshadowed in ease of use by Pinch VR and in display by Freefly VR.


 

Welcome to the wonderful world of Ambisonic – a primer by John Leonard.

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Ambisonics is a method of recording and reproducing audio in full 360 degree surround – and while it’s not exactly a new invention, recent developments in software encoding have made it a lot more interesting.

And with demand for surround source material skyrocketing with the advent of 3D audio for film and immersive platforms such as virtual reality, Ambisonics is an increasingly useful option.


 

Introducing Journalism 360 : An Immersive News Initiative

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This past year, we’ve seen a steady increase in the number of journalists experimenting with immersive storytelling to tell important stories in new ways. At both the Google News Lab and the John S. and James L. Knight Foundation, we’ve helped journalists explore both the opportunities and challenges of this evolving form of journalism. At the Google News Lab, we’ve partnered with the Guardian and Berliner Morgenpost on award-winning VR projects. At Knight Foundation, we’ve funded experiments that include a collaboration between Frontline and Emblematic Group, newsroom tools at the University of Texas at Austin, and student projects in a virtual reality journalism class led by Professor Robert Hernandez at the University of Southern California.


 

Meet the man who is bankrolling virtual reality.

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Stepping into startup accelerator Boost VC is like wandering into a secret society for the techerati. The housing entrance is flanked with black-and-white photos of Steve Jobs and Elon Musk. There’s also a bitcoin ATM, virtual reality headsets galore and a Tesla barreling toward you. Wait, make that a “Deskla” — a desk fashioned from the hollow shell of a $70,000 Model S — and Adam Draper is the madman behind the steering wheel.


 

VR and the reimagining of Story – part 3 | Storygeist

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In the first installment of this series I wrote about how seasoned game fanatics were turned into crying babies by the power of the VR medium, thereby proving what potential psychologically this medium holds. I also touched upon the utterly heart wrenching semi-interactive story “That Dragon Cancer” which proved that some artists do have something wortwhile to tell.


 

Top 11 Best Virtual Reality Headsets in The World

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Virtual reality, the word works like magic when we hear it. This concept takes us to the endless possibilities, where we want to go we can by virtual reality and feel that place the right front of our eyes. We can say virtual reality is one of the best inventions of ever made by human being. Now in 2016 is the start line of the virtual reality open to all to play ad feel it. Virtual Reality Headsets, let’s check them out.


 

VR will not be the new paradigm for storytelling. Here’s why.

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The evolution of storytelling is inseparable from technology. From plays to radio to feature length films, technological advancements have helped storytellers close the gap between imagination and reality, luring audience members into a setting they’ve never been before.


 

 

How to Develop VR for 770 million Users

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met Sylvio at Columbia University after he partook in a panel on Virtual Reality. Upon hearing Sylvio speak, one gets the impression that this man is passionate about what he does. Sylvio understands Virtual Reality on a level that surpasses almost anyone that I have met.

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