Interesting articles about VR – week #42

Upskill Skylight update aimed at bringing augmented reality to mainstream

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Upskill wants to be the development platform for your smart glasses, regardless of the brand. This agnostic approach is fairly unusual for companies building augmented reality applications and it provides enterprises with a neutral way to build these applications to work across different smart glasses systems.


 

How Trainers Can Successfully Use VR With Clients

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When working closely with a personal trainer you’ll find that they pretty much know almost everything personal about you. They’ll know your physical goals, body weight, body fat composition, and your least favorite exercises. With this said, it’s important to note that many clients and even trainers crave more variety in their workouts. Using VR alongside personal training, bodybuilding, and yoga instructors can improve the client and trainer experience by breaking away from boring or overused workouts.


 

VR brings our 30,000-year old Homo sapiens ancestors back in 3D for the first time

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Technology continues to bring the history of our planet and our species into dazzlingly sharp relief. What before was a murky and often hard to conceptualise swamp is fast becoming a beautiful and detailed panorama.


 

6 OF UNUSUAL YET CREATIVE USES OF VIRTUAL REALITY

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Virtual reality isn’t all about gaming, education, training, and health.
Just in case you need some inspiration for your virtual reality project, we have listed down six of unusual yet creative uses of virtual reality that you might have never heard of. Without further ado, let’s go…


 

How VR Will Impact the Future of Marketing

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Virtual reality isn’t just for The Matrix anymore.
In fact, it’s taken a pretty prominent place in the real world over the past five years.
Products and services dedicated to the use of virtual reality (VR) have already been developed and are being used daily.


 

VR promised us the future. Too bad we’re stuck in the present

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Are you going to buy a virtual reality headset?
Seriously. Are you?
I’m not the only one who wants to know. The VR industry is having an awkward moment. Though headset makers have spent years and billions of dollars promising world-changing technology, relatively few of us have actually lined up to buy them.


 

Oculus Is Trying to Get Ahead of Harassment In Virtual Reality

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Facebook wants one billion people to experience virtual reality—about one-seventh of the entire human population. That’s an audacious goal even without a timeframe, which Mark Zuckerberg did not provide. But to lure that many people into the void, users don’t just need their minds blown. They also need to feel safe.


 

Chinese startup’s ‘8K’ VR headset is surprisingly advanced

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As much as I enjoy the occasional VR gameplay, I’ve been waiting for headset manufacturers to boost the pixel density in order to reduce the screen door effect, as well as to widen the FOV (field of view) for a more immersive experience. There’s no doubt that the big names like HTC and Oculus are already working on it, but to my surprise, a Chinese startup by the name of Pimax simply went ahead. At CEATEC, I came across the Pimax 8K headset which not only features an incredible 7,680 x 2,160 resolution (more on that later), but also laser tracking that works with HTC Vive’s base stations, plus an impressive 200-degree FOV which is almost double that of existing offerings.


 

Fact-Checking the Hype behind the Pimax 8K VR Headset

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The “K” terminology for describing resolutions is very confusing when applied to VR (even outside VR). But boy is it great for marketing!
So you hear there’s a “Pimax 8K” PC VR system coming out. Some of the hype is… well… absurd.


 

3 reasons why VR’s killer app will be collaborative

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Virtual reality (VR) and augmented reality (AR) are game-changers for the enterprise, enabling real-time remote collaboration experiences that were simply not possible before. While these technologies have not yet gained traction at a mass-market level, they hold great promise as the most practical use case for immersive technologies.


 

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