How to make a VR wizard game and try to survive in the process.
We always loved videogames and played them in every spare moment of our lives. But it was when the Oculus Kickstarter became succesful we really decided we were going to create one. When we saw the potential of VR, we committed ourselves to make a videogame that allowed players to become wizards. Inspired by Skyrim and Game of Thrones, we started this crazy adventure.
Delivering VR in Perfect Focus With Nanostructure Meta-lenses
If wearing a virtual reality or augmented reality headset is ever to become commonplace, hardware manufacturers will need to figure out how to make the devices small and lightweight while ensuring their images are sharp and clear. Unfortunately, this task faces a key limitation in optics: Conventional lenses are curved glass objects that focus different wavelengths of light in different locations, which would show viewers blurry images. As a result, pretty much anything with a lens—from tiny smartphone cameras to large-scale projectors—uses multiple lenses, which add weight, thickness, and complexity, increasing cost.
Virtual Reality development companies in 2018
The world yet perceives Virtual Reality like some sci-fi concept. However, it is already present on the market and numerous businesses have been working in this niche for years. There’s definitely no shortage to compile the list of top-rated VR companies, and that’s what we aim to do here. We’ll categorize top virtual reality companies of 2018 by their main specialty as follows:
Virtual Reality Technology and its Applications in the Next 5 Years
A couple of years ago, Mark Zuckerberg shared a picture from a tech conference where he walked past a room full of an audience wearing virtual reality headsets. The photo taken from the Samsung Event in Barcelona instantly became viral around the web and opened the doors to several healthy debates. Although there was a group who appreciated the new form of technology, the objectors claimed the devices to be creepy and responsible for cutting off people from the real world.
Episode 11 | Interviews With VR Developers At VRLA 2018
I attended the VRLA conference at the Los Angeles Convention Center on May 4th and May 5th. In this episode, you’ll get to listen to eight interviews with VR developers, including Lazlo Ring from Ultrahaptics, Vivian Tan from Beast Inc, Lesley Klassen from Flip Side VR, Cosmo Sharf, the co-founder of VRLA and Mindshow, Scott Martin from VR Planet X, Jason Briggs from Mecha Mayhem, Ahsley Cooper and Brady Wright from Rave Runner and Peter Funkuchen from Propser XR.
Samsung Reportedly Has A Wireless AR/VR Headset
Well, it looks like Samsung may have a similar idea brewing in its labs: Samsung is expanding its strategic alliance with Microsoft as the Korean technology heavyweight is working on a powerful cordless headset that supports both augmented reality (AR) and virtual reality (VR) given the company’s intense focus over the past year on pushing “mixed reality” (MR) in its premium Galaxy line of devices. one that would also use Samsung’s own processors and OLED screens.
Terrence Malick Tries His Hand at Virtual Reality, and Becomes a First-Year Film Student
The Tribeca Film Festival again did a top-notch job in programming their Immersive section, with an impressive collection of premieres along with a well-curated collection of some of the best boundary-pushing work in virtual reality, augmented reality, and immersive installations. Nonetheless, for a movie fan wanting to carve out a couple hours to keep abreast of the new technology, a lineup like Tribeca’s can be overwhelming. It’s natural to gravitate toward a VR experience by Terrence Malick — a familiar director with an well-established two-dimensional visual language, who might help a viewer decode an unfamiliar 360-degree story world.
Why 3D Animation is a must in the Medical Sector – Advantages of Medical Animation!
From Leonardo Da Vinci’s early sketches of human anatomy to the modern day visual communication methods, mankind has always explored creative ways to bring the world of science alive. And ever since the advent of 3D, science has taken an even more beautiful form to reveal its magic before us. Such 3D animated visuals can be used for education, training and marketing purposes alike. Among the scientific disciplines that make use of 3D animation the most, medicine is definitely a frontrunner. So let us take a look at the benefits of 3D animation in the Medical Industry.
Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering
Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR. And while foveated rendering is an exciting use-case for eye-tracking in VR headsets, eye-tracking stands to bring so much more to the table.
Google Announces VR Labs For Remote Learning
It has already become clear that immersive technology such as virtual reality (VR) has a lot to offer the world of education. Several higher education facilities have begun to experiment with the technology, and at Google I/O, it was announced that Google will be rolling out a VR laboratory that can be used by remote learning students.