Interesting articles about VR – week #21

Why 3D Animation is a must in the Medical Sector – Advantages of Medical Animation!

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From Leonardo Da Vinci’s early sketches of human anatomy to the modern day visual communication methods, mankind has always explored creative ways to bring the world of science alive. And ever since the advent of 3D, science has taken an even more beautiful form to reveal its magic before us. Such 3D animated visuals can be used for education, training and marketing purposes alike. Among the scientific disciplines that make use of 3D animation the most, medicine is definitely a frontrunner. So let us take a look at the benefits of 3D animation in the Medical Industry.

Despite some glitches, VR cinema takes a leap forward at SXSW 2018


Virtual reality technology, which made such a splash at South by Southwest two years ago, mostly for gaming experience, took a sizable leap forward this week, at least judging by its presence at the SXSW Virtual Cinema.

Interview with Philip Rosedale


Interview with Philip Rosedale an American Entrepreneur who is best known for Second Life: About the convergence of VR with Blockchain

Fantasmo Wants to Map the World & Its Buildings in 3D with Your Smartphone’s Camera


Another AR cloud savior has emerged this week in Fantasmo, a startup that wants to turn anyone with a smartphone into a cartographer for spatial maps.
The company’s camera positioning standard (CPS) captures spatial data through your device’s camera. With this data stored in a server, AR apps can readily and accurately determine position and location relative to recognized landmarks in the immediate vicinity.

Exclusive: Designing Single-handed Shortcuts for VR & AR


For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in virtual spaces are grounded in direct physical manipulations like pinching and grabbing, as these are universally accessible. However, the team at Leap Motion has also investigated more exotic and exciting interface paradigms from arm HUDs and digital wearables, to deployable widgets containing buttons, sliders, and even 3D trackballs and color pickers.

Episode 13 | Intro To Audio For VR | Alex May | Paper Valley


In this episode, Alex May, from Paper Valley VR, talks to us about audio and how to best incorporate it into VR experiences. In our conversation, we cover 3D audio, Spatial Audio and the challenges of creating good audio and music for VR.

3 Great Applications of Virtual Reality for Healthcare Training


If you are responsible for the skills and performance of healthcare staff in your organization, I probably don’t need to tell you how important it is, and what impact it may have on the lives of patients, on the quality and efficiency of your service, and of the business risks of unskilled staff.

Linking Film Traditions


I have done a few 360-film projects in the last year or so. Most of what I have done has progressed roughly on a trial and error basis. You can see me in the screen shot below, playing around with shot direction in a battle scene I filmed recently for an educational project. I believe, at this point in time, that 360-film has not yet reached its full potential. And, it will take time.

How Virtual Reality Is Helping Heal Soldiers With PTSD


It was supposed to be a routine resupply mission: a short drive across the Al Asad Air Base, 90 kilometers north of sweltering Baghdad, to fetch, among other things, a newly-arrived TV to entertain the troops. Jimmy Castellanos, a 20-year-old Marine just five months into his first tour in Iraq, was supposed to be riding on the convoy. But on the afternoon of March 18, 2004 Castellanos, who worked maintaining the weapon systems of the U.S. Army’s Cobra attack helicopters, was told that he was needed for guard duty. His friend and bunkmate took his place.

How gaming company Unity is driving automakers toward virtual reality


Automakers are embracing virtual reality with help from a gaming company. Unity Technologies is probably best known for developing mobile games; the company claims 60 percent of the global market uses its software. But Unity has quietly worked with major automakers to develop virtual reality tools, new human-machine interfaces, and more under its Unity Automotive division.


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