Virtual Reality Helps Amputees Feel Their Prosthetics
In a groundbreaking study that could change the lives of millions of people living with amputations, scientists at Ecole Polytechnique Federale de Lausanne (EPFL) developed a way to use virtual reality and “artificial tactile sensations” to trick the brain into feeling a prosthetic like a biological part of the body.
Magic Leap is a Tragic Heap
The title of this review was carefully chosen, not glibly. I want what is best for VR and all other technologies on the Reality–Virtuality Continuum, Magic Leap included. Unfortunately, their current offering is a tragedy in the classical sense, even more so when you consider how their massive funding and carefully crafted hype sucked all the air out of the room in the AR space. It is less of a functional developer kit and more of a flashy hype vehicle that almost nobody can actually use in a meaningful way, and many of their design decisions seem to be driven by that reality. It does not deliver on almost any of the promises that allowed them to monopolize funding in the AR investment community.
How VR-developers imagine the future of virtual reality
Science fiction films are already showing us what the future of virtual reality should look like. They promise huge worlds and endless treadmills to explore and haptic gloves and suits to let us feel them. But how do developers of VR hardware and games imagine the future of the medium? WIRED has asked.
Jaunt shows off new augmented reality 360-degree full body selfies
Jaunt made its name as a creator of 360-degree videos and cinematic VR experiences. But under new management, the company has shifted its focus to supplying mixed reality technology to other companies. Today, it‘s showing off some of the cool research it has been doing in volumetric capture, such as creating 360-degree digital avatars for augmented reality applications.
Augmented Reality level design and prototyping our first level
As we create an augmented reality game with Unity3d and ARKit we come closer and closer to having our first level designed.
In this episode, we will be prototyping our first level and also adding few more prefabs required to support our building structure. Also, I go through the process of adding a new game object which serves as a root game object which we will use for scaling our game objects from this parent game object.
The future of Virtual Reality on board
We’re taking part in a preliminary KLM study into the behaviour of passengers wearing Virtual Reality (VR) headsets. Just imagine: while you, the passenger, are reading your information and watching games and movies in the virtual world, the cabin crew are serving meals or providing safety instructions. How do they go about reaching the passenger safely? How do you deal with turbulence? These are all subjects that we, the guinea pigs, have the honour of testing today.
How to watch VR Porn- The Ultimate Guide!
Adult content in VR is probably one of the best ways that you can watch porn. Aren’t you bored with the same old way of watching porn on your phone or laptop? Virtual Reality gives you a whole new way to enjoy adult VR content where you feel like the female performer is involved with you and you are the one who is in the video.
Worldwide links compilation about Virtual Reality; main sources of News, Developers Resources, Hardware, Software, Associations, Organizations and Social Activities. Collaborative platform open for subscribers in order to grow the VR Database.
The New Science of Seeing Around Corners
While vacationing on the coast of Spain in 2012, the computer vision scientist Antonio Torralba noticed stray shadows on the wall of his hotel room that didn’t seem to have been cast by anything. Torralba eventually realized that the discolored patches of wall weren’t shadows at all, but rather a faint, upside-down image of the patio outside his window
Better Than Winning: 5 Things I Learned At A Stanford Hackathon On Valentine’s Day
From my experience, most of the nerdy allure of a hackathon includes getting free swag, meeting insanely amazing companies, getting more free swag, making new friends, sleeping in said free swag — though not for longer than 2-hour naps — and winning cool prizes.
‘Screaming nightmare’: William Shatner boldly goes into VR
As Captain Kirk in Star Trek, William Shatner took us to places “where no man has gone before”, with stories that foreshadowed the invention of the mobile phone and tablet computers. Now, in real life, the actor is exploring virtual reality – but he wants the entertainment industry to be aware of its potential detrimental impact on vulnerable minds.