Interesting articles about VR – week #39

Virtual reality brings sunken civilisations to life


The sunken ruins of ancient cities, the monuments of lost civilisations, may reappear before our eyes thanks to new technologies of augmented reality. Euronews’ Denis Loctier went to Italy for Futuris to investigate a remarkable new tool under development.

Storytelling with Smarter Tools


At IBC 2018, Adobe is revealing the next major releases of the Adobe video and audio tools, including new features and enhancements that accelerate motion graphics workflows, audio cleanup, color grading, character animation, 180 VR, and overall performance across applications. Spend less time on manual tasks so you can put more time into your craft. With smarter tools and flexible, connected workflows, Adobe gives you everything you need to turn your ideas into stories and bring them to the screen.

Top 6 Best VR Headsets


With the increasing demand for VR technologies and its interesting applications in different industries, the demand for compatible VR headsets to has increased substantially. Different platforms like Mac, Windows, Xbox or PlayStation4 need compatible headsets that can derive the right blend of immersive reality and user experience.

MRI scans are horrible for kids – so I created a virtual reality app to help


As a physicist in the NHS, it’s not really my job to see patients. I am more the behind-the-scenes guy ensuring everything is safe and the machines are working.



There are two distinct types of consumer-friendly 360-degree cameras: single-lens and dual-lens offerings. Single-lens cameras typically capture content with better quality, while dual-lens offerings help you capture more from your surroundings.



PETER THIEL SOMETIMES seems bored by mainstream tech. “You have as much computing power in your iPhone as was available at the time of the Apollo missions,” he said during a debate in 2013. “But what is it being used for? It’s being used to throw angry birds at pigs.”

Shy Guy Becomes Live Dance Star On VRChat With Full Body Tracking


“Yumi” is a young dude living somewhere in Germany who wasn’t particularly in shape and definitely not the star at his local nightclubs. But he has an HTC Vive full body capture rig, and now he’s doing this in VRChat on the regular, where’s he become a minor celebrity and social media star, both in VRChat and on his popular YouTube and Twitch streams. It’s a testament to how full body tracking and social VR can bring out the best in people that they’d otherwise not likely share.

Report Suggests AR and VR Will Be Mainstream Within 3 Years


Though immersive technology such as virtual reality (VR) and augmented reality (AR) has become much more popular in the past few years, and become part of a number of industries, it is still some distance away from being considered mainstream. A report from Capgemini suggests this could change sooner than many might think.

‘The New York Times’ Introduces First Volumetric AR Experience At Fashion Week


Following the success of its 2018 Winter Olympics AR experience, The New York Times debuted its first volumetric augmented reality experience as part of its New York Fashion Week coverage.
The experience features model and activist Ashley Graham.

The Best VR Fitness Game Will Be Socially Engaged (And Out of This World)


It’s not news that VR games excel in serving out heightened fitness output and improved physiological health. Hundreds of millions of data samples gathered by the VR Health Institute over the past several years firmly establish this as fact. But does “VR fitness game” really compute for most consumers? Does it even compute for most VR consumers?

AR and VR are already forming our future, smart cities


Augmented Reality (AR) – a technique that uses virtual elements to enhance reality – came to the public’s attention with Pokémon Go back in 2016. Then both children and adults were chasing seemingly invisible objects on the streets with their smartphones. 
– There’s no doubt gaming will continue driving the popularity of Augmented Reality, says Elin Sjöström, Team Leader VR & AR, byBrick Interface. In this case it was Pokémons that engaged people, which was so much fun to see!


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