Interesting articles about VR – week #30

Virtual reality suit (VR suit)


The virtual reality suit is a wearable device that allows one to dive into a virtual reality world. Such a suit isolates the human body from the external world. 
The key systems of a low line VR suit are sensory-based system (haptic or tactile feedback), motion capture and climate-control systems. Optionally virtual reality suit can include gloves with sensory system and motion capture, shoes with the same options, odor and taste transfer and, moreover, a full-fledged exoskeleton with hydraulic and servomechanisms.


How much does augmented reality app cost?


That question is becoming pretty frequent as more and more researches and surveys show positive trends of AR. We will answer that question and provide as many details as possible. Furthermore, we also talk about what you need in order to create an augmented reality app for Android and iOS.


Putting audiences at the heart of VR


This blog is about audience research into VR usage in homes across the UK, led by Dr Neil Stevenson at Ipsos Connect and Tim Fiennes at the BBC. It discusses why they did the research, what they did, and what they found. The findings cover how mainstream audiences currently regard VR, their first reactions to experiencing VR, what types of content resonate and what has impact. It then covers the key challenges the industry must overcome if VR is to become a mainstream media habit, with some considerations for VR practitioners.




It’s no secret that virtual reality hardware is maturing steadily, but this year’s Emmy nominations demonstrate that the quality of content is coming along in leaps and bounds, too.


Why we’re going all-in with Leap Motion’s Interaction Engine


We decided a long time ago to adopt a UI paradigm of direct manipulation with hands for almost every UI in Holos. There were several reasons for this, mainly richness of interaction as well as ease of learning for users. Hands are natural — just reach out and touch the world. It’s also fairly future proof — most people have hands, and pretty much always will. This gave us some challenges through, pretty much all of them coming from the fact that we want to be multi-platform. We’d need a single system that provides hand representations on any VR platform, whether it had real finger-tracking or not.


SHINE software shows data using virtual reality


A new piece of free, online software, called SHINE3D, has been developed by researchers at CERN’s NA61/SHINE experiment to show the physics data they’re creating in 3D.


Steven Spielberg warns VR technology could be ‘dangerous’ for film-making


Speaking at Cannes, the multiple Oscar winner and BFG director expressed fears that storytelling will suffer if viewers of virtual reality films are given the choice where to look


Spielberg warns VR will rule the future at Comic-Con

Comic-Con International 2017 - Warner Bros. Pictures Presentation

Steven Spielberg has warned that a future ruled by virtual reality is coming “whether we like it or not”. 
Presenting his upcoming sci-fi film at this year’s Comic-Con in San Diego on Friday, the acclaimed director addressed what has recently been a recurring topic for him.


What Traditional TV Documentarians Need to Know About VR


There has been an ongoing discussion about whether a documentary is journalism. A journalist is expected to be objective; a documentary filmmaker not so much. His or her perspective might be more subjective. This tension between journalism and documentary filmmaking has always been inspiring to me, although I have always considered myself more a journalist than a filmmaker.


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