Virtual reality takes local seniors on adventures, improves emotional well-being

Aging can be a depressing and isolating experience — but lately the mood seems to be shifting for a group of residents at senior living provider Ebenezer Minneapolis. They’ve been off on a series of adventures, floating down the Mississippi River, walking in the Northwoods, roaming around Stonehenge and standing center stage at a concert — all without ever leaving their building.
Worlds collide: VR and AR in 2018

Oculus, the company responsible for kickstarting the $2 billion virtual reality marketplace, knows virtual reality is not the future. As its engineers pour millions of Facebook’s dollars into the second generation of VR headsets, the company’s head of research, Michael Abrash, is preparing for a world where augmented reality dominates our everyday lives.
What is the difference between HoloLens, Meta 2 and Magic Leap?

Augmented reality is beginning to leak out into the mainstream world. This is thanks, in part, to ARKit and ARCore making their debuts this year. These releases turned the current smartphones owned by millions of Apple and Android users into AR-capable machines. Within a few short weeks, some of the most talked about apps in Apple’s App Store were AR apps.
Virtual reality’s best experiences and biggest (teleportation) steps in 2017

If 2016 was the year that true home-VR systems arrived, 2017 may be best described as the year that they didn’t die. Backhanded as that may sound, this compliment is indeed sincere. In spite of a lack of major, industry-changing hardware arriving, virtual reality games and apps continue to be produced, and aging headsets continue to sell (thanks, in part, to dropping prices and cheaper compatible computers).
VR Trend 2017

2017 marks the spot when we see the drought in VR industry, AR took the spotlight, VR arcade everywhere, Resident Evil 7, the very first standalone VR headsets from Oculus and HTC, unexpected achievements and announcement from giant techs.

Augmented reality content can be found on everything from wine bottles to IKEA’s catalog and virtual reality experiences are much more detailed, with rich layers of interactivity from hand controllers to gaze triggers, and a VR film has even won an Oscar. With Apple and Google both debuting augmented reality platforms (ARKit and ARCore, respectively), Facebook heavily invested in its Oculus headset and Amazon unveiling augmented shopping features, AR and VR is primed to change many parts of our everyday lives.
VR is Taking the World by Storm: Over 1 Million Headsets Sold in Q3 of 2017 Alone

For the first time since being introduced to the market, over one million (yes, that’s 1,000,000+) VR headsets flew off the shelves in a single fiscal quarter.
The Verge 2017 tech report card: Virtual reality

I wouldn’t blame you for tuning out VR news in 2017. There was no string of huge hardware releases, like last year’s Oculus Rift, HTC Vive, and PlayStation VR. The medium’s limits became clearer. For some people, VR reached a trough of irrelevance — stories about it were no longer conceptually fresh and fascinating, but they weren’t relevant to daily life yet, either
Why 2018 Will Be The Year Of VR 2.0

In the two years since consumer virtual reality hardware first hit store shelves, it has struggled to catch on. There are numerous reasons, but one is that all current VR systems work only when connected to an external computing device—a gaming-quality PC, smartphone, or game console.
Virtual reality is helping people tour the world’s most remote and inaccessible historical sites

A Native American tribe in California got a chance to reconnect with their past through virtual reality models of inaccessible, sacred sites.
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