Let’s Compare & Contrast What Magic Leap Once Promised With What Magic Leap Is Actually Offering With Its Launch This Year
Maybe it’s just me, but I’m somewhat detecting a fairly large gap between hype and reality? Which might not be fair to point out. Except for, you know, that $2.3 billion dollars and that launch this year. I mean, it would really be unfair to bring up that old whale in the gym video. To actually be fair, I’ll say the AR technology seems to be a bit better than what we might get playing Pokémon GO, and Pokémon GO is still massive. So maybe there’s still hope?
Virtual Reality (VR) has opened up a new world of opportunities for businesses. Thanks to the dramatically improved availability of VR technology, as well as its decreased expense to implement, businesses are finding new ways to take full advantage of everything that VR training tools have to offer.
Humanising VR: Why People Are The Most Interesting Content for Virtual Reality
Thanks to an almost inconceivable rate of progress in the virtual and augmented reality industries, technology once consigned to the fictional realm of Star Wars is now a fundamental of today’s reality. BDJ spoke with Steve Raymond, CEO of California-based 8i, about the VR and AR fields and where they are headed. We discussed the industry’s potential, and the ways in which we could achieve a “true” virtual reality.
The latest Tilt Brush tool is a game-changer for VR artists
Google’s Tilt Brush is one of the best VR painting apps for the Oculus Rift and HTC Vive. Since its release in 2016, artists have drawn magnificent ships, jaw-dropping mountain ranges and imaginative fight scenes in immersive 3D. Most of the app’s brushes, however, mimic the real world with flat, ribbon-like strokes. For years, you’ve had to move around and paint, or ‘color in’ every surface of a 3D object like a cube or cone.
‘Virtual reality cured my fear of heights’
Fay Nugent developed a fear of heights in her 30s.
“It began after I went on a girls’ weekend away,” she says.
“We had gone on an adventure activity called a tree-top walk.
“I managed to climb up to do it – but then when it came to stepping out on to the high ropes, I just couldn’t do it.
Oculus Go for Old People, Part II
In Part I of this extended exploration of what people who are not major gamers can do with their Oculus Go VR Headset, I described a half dozen easy-to-access sources of interesting content. More or less passively consuming brief little immersive experiences is what most VR commentators think the Go is good for — simple games and 360 videos.
Virtual Reality: Citing Other Unknown Facts about Its Usage
Whoever comes across the word ‘virtual reality’ always have their thoughts streamlined towards a direction: gaming. Initially, virtual reality is more than gaming, but a lot of unknown facts have been placed around the use of this keyword, which is far more than gaming. Interestingly, there are other ways in which virtual reality can be of use to everyday life and activities. The fact is that many people are still ignorant of the benefits that virtual reality affords its users. In this regard, seven unknown uses of virtual reality are discussed below.
The Future Of Virtual Reality Isn’t Your Living Room – It’s The Mall
A wave of public space virtual reality (otherwise known as location-based entertainment or LBE) is breaking, allowing everyone to experience new high-end home VR systems whose requirements puts them out of the reach of most consumers. Unique, large-scale experiences like free-roam VR, which can never be duplicated at home, will soon appear in malls and other retail destinations around the country.
Forget about VR in the living room; this summer it’s on waterslides and in arcades
Joshua Fendley is a self-described virtual-reality skeptic. But he’s also a Star Wars fanboy, so when he learned that there was a Star Wars VR experience in Las Vegas in July—the same month he had to visit the Strip for his boss’s wedding—he had to check it out.
AR demos keep showing cool tech that just isn’t practical
New augmented reality announcements and demos now surface every day, but almost every piece of AR news suffers from the same issue: No matter how cool it sounds at first, it will generally not be practical for regular people. That’s fundamentally different from virtual reality (VR) news, which tends to focus on devices and experiences that people are actually buying.